D&D 5E In your opinion, what is the most underrated spell in the PHB and why?


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Good choice.

I've only played a caster once thus far, and that was a druid in a one shot, but I thought Thorn Whip was boss. Lots of battlefield control, and when combined with area affect spells like spike growth or tactical use of terrain, lots of potential for extra damage.
 


Yeah, I just noticed that Feather Fall can be cast on multiple targets at once... much more handy now. Great way for the entire party to get down a cliff face or out of a castle tower....

It's also a pretty handy contingency when combined with Dimension Door. E.g. "in case of bulette, teleport 360 feet straight up." Since Dimension Door isn't a bonus action spell, you can cast Feather Fall on the same turn. That gives you 6 turns to kill the bulette with ranged attacks before you hit the ground again.

Since Plant Growth was mentioned, I might as well put in a good word for Speak With Plants. Unlike Plant Growth, it's a mobile zone. It makes it essentially impossible for bad guys to close to melee range with you unless they have flight or high movement speed. In both cases, it's terrain-dependent though; probably doesn't work in rocky caves, indoors etc., but when it does work it's nice.
 

sleetstorm shut down a whole troll encounter,

featherfall is literally used every session.

I wouldn't mind hearing more details about both of these stories. IME Sleet Storm is best at disrupting concentration; against trolls I don't see it doing anything that Web doesn't do better and cheaper, except for a larger AoE. What made it so awesome in the troll encounter? (I'm not attacking you, just curious about the story.)
 

It is a 40 ft radius heavily obscured area, difficult terrain and possibly knock prone...

even if it deal not a single point of damage, it prevented the trolls from closing the distance... they were picked off one by one...

I guess against enemy spell casters and archers it will be even better.
 

It is a 40 ft radius heavily obscured area, difficult terrain and possibly knock prone...

even if it deal not a single point of damage, it prevented the trolls from closing the distance... they were picked off one by one...
How did you pick them off when they were heavily obscured? Was it all with attacks at disadvantage?
 

How did you pick them off when they were heavily obscured? Was it all with attacks at disadvantage?

Heavy obscurement cuts both ways. The attacker can't see the defender so he takes disadvantage; the defender can't see the attacker, so the attacker gets advantage. No net effect. (However, as a DM that kind of offends me, and I'm tempted to houserule it differently--so that you get advantage against a defender who can't see you if and only if you can see him. That would make spells like Stinking Cloud/Fog Cloud/Sleet Storm defensively good.)

I can see Sleet Storm buying you an extra round or two against trolls. If the trolls fall prone, they lose 15' of movement getting back up, so if trolls fail DX saves they make 22.5' of progress each turn and therefore take two turns to cross. If you have a party ranged DPR of 55-ish per round against trolls, Sleet Storm effectively buys you time to kill an extra troll. Web on the other hand will give you advantage to attack the trolls while slowing the trolls for a similar amount of time (20 feet of difficult terrain takes a full round of Dashing to cross, plus any time lost to the Restrained condition on a failed Dex save) while also giving you advantage to attack them while restrained, and making them attack you at disadvantage.

If you liked Sleet Storm against trolls, you would probably like Web even more. It's cheaper and better. However, Sleet Storm is better at breaking enemy spellcasters' concentration, so there's that.
 


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