Think about it this way - if this were a face to face tabletop game, you'd be 21 weeks in, assuming like most people a game once per week to two weeks, so 5 months in. In progression ever since 3rd edition D&D, making level 6 about half a year in is about standard progression. Back on 2000, the XP tables were refigured for a campaign to run 1st to 20th in about 2 years, as I recall, so even if it slows down after now, you're on a track that will finish in about 2 years' time.
Honestly, I'm on a pathfinder game now that runs twice a month, and just over one year in, we're solidly at 8th level, so it's not that far out from other D&D iterations.
21 online sessions (avg ca 2.5-3 hrs each) into my first big 5e campaign, and I'm a bit gobsmacked at the rate of progression. Even with individual XP and the slowness of chatroom play (which about doubles playtime to level) the two most active PCs are now 6th level, with a third at 5th. It has slowed down a bit since the first couple levels (I think the first pc to reach 5th did it around session 14), but not nearly as much as I expected. And looking at the xp chart it looks that the increase in xp to level is about to ease off a lot too.
So that made me wonder, does advancement stay fast even through levels 6-10? And I can see it likely must speed up a lot at 11+ too, which worries me a bit - I'd be looking at Dominion style play in my sandbox then, not sure I want that being levelled out of fast. Also, how is the high level power progression? I heard it's a lot flatter than other editions - does that mean the pcs could keep on doing much the same stuff 11th-16th?
One thing I'm having to get my head around is that it looks like in 5e levels 11-20 may be balanced, fun,
and playable (not my experience with 3e & PF). So where in 3e I'd run a 1-10 campaign, I should
think of that as equivalent to 5e 1-20? That puts a different complexion on it because a year to reach
10th level is pretty much the AD&D planned rate per Gygax, so 5e might really be the same, just with 2 5e levels = one 1e level...
Eh, kind of. I mean, they're both a year of fun gameplay with exciting character growth, but the 5E character still ends up advancing a lot more during that time. It takes a year of real time for a 3E wizard to go from Magic Missile to Teleport, but in that same period of time, the 5E wizard goes from Magic Missile to Wish.One thing I'm having to get my head around is that it looks like in 5e levels 11-20 may be balanced, fun, and playable (not my experience with 3e & PF). So where in 3e I'd run a 1-10 campaign, I should think of that as equivalent to 5e 1-20?
I don't hand out XP. I hand out levels. Basically the whole party levels up at the same time. Kind of nice. Not only do I not have to think about proper distribution and extra math, it allows us to play within a certain level for as long or as little as we'd like. Usually level up happens at an appropriate time in the story, like a milestone, but it's not dependent on that. At least for me, when you remove XP, it causes you to play for something else. I'd rather my group play to the story rather than play to earn XP. Everyone approaches it differently, but I'd rather go home thinking, "We just saved the princess!" rather than "I just earned a ton of XP saving the princess!"
Eh, kind of. I mean, they're both a year of fun gameplay with exciting character growth, but the 5E character still ends up advancing a lot more during that time. It takes a year of real time for a 3E wizard to go from Magic Missile to Teleport, but in that same period of time, the 5E wizard goes from Magic Missile to Wish.
A. Not awarding XP, and; B. not leveling up are not strictly related.I understand this system but absolutely detest it.
It's not about getting a ton of XP for saving the princess, it's more about player freedom and not being subject to the DMs rails.
Maybe you don't want to save the princess and do something unexpected like kill the Dragon. "Sorry guys no level up for you, I haven't planned for that and don't feel like thinking about maths".