FormerlyHemlock
Hero
XP is more compatible with heterogenous party levels than fiat leveling is.
I think one thing that will make a significant difference in leveling speed is how many encounters are with 'at level' monsters vs. groups of lower level monsters. My game features tons of the classic humanoids (goblins, orcs, etc), so I suspect leveling will be slower than 'expected', based on my experience so far (but our highest level pcs are only now level 6, so who knows? Maybe the number of inferior foes will make up for the higher xp value of tougher monsters.)
I understand this system but absolutely detest it.
It's not about getting a ton of XP for saving the princess, it's more about player freedom and not being subject to the DMs rails.
Maybe you don't want to save the princess and do something unexpected like kill the Dragon. "Sorry guys no level up for you, I haven't planned for that and don't feel like thinking about maths".
It's two years of real time. In-game, the whole thing could take place over a month or two. That's something I came to realize while playing in Pathfinder, with their official Adventure Paths.In terms of campaign and world-building, getting to 20th level in two years just seems daft to me. First of all, you've nowhere to go (you can keep playing, but you no longer get to level). In terms of the world it's crazy - 20th-level people would be everywhere if it was that easy... where were they when the PCs were lower levels?
In terms of the world it's crazy - 20th-level people would be everywhere if it was that easy...
It's two years of real time. In-game, the whole thing could take place over a month or two. That's something I came to realize while playing in Pathfinder, with their official Adventure Paths.
If that sort of thing seems off to you, then I highly recommend that you require training time of at least a week between levels. It's not the sort of thing that would work in a fast-paced adventure arc, but it should help solve the problem of why the world isn't flooded with high-level characters.
Well, that works to a point, but after 10th level, Gary thought each level should take much longer like 1 or 2 levels per year, if I recall correctly.That puts a different complexion on it because a year to reach
10th level is pretty much the AD&D planned rate per Gygax, so 5e might really be the same, just with 2 5e levels = one 1e level...
Well, that works to a point, but after 10th level, Gary thought each level should take much longer like 1 or 2 levels per year, if I recall correctly.