Tony Vargas
Legend
5e is meant to have less of a 'need' for magic items to balance encounters, but it does have very powerful magic items. That gives the DM some latitude to re-balance PCs by giving a weak PC a great item, for instance.
But, it's the DM's campaign, and if he wants it to be high-magic, there's nothing to stop him, least of all Attunement. The DM can dispense with attunement as a rule, or he can just give out items that don't require it - including removing the requirement from DMG items he uses as a starting point.
A high-magic campaign will mean balancing encounters higher, and either changing exp progression/awards, or enjoying a faster pace of leveling.
But, it's the DM's campaign, and if he wants it to be high-magic, there's nothing to stop him, least of all Attunement. The DM can dispense with attunement as a rule, or he can just give out items that don't require it - including removing the requirement from DMG items he uses as a starting point.
A high-magic campaign will mean balancing encounters higher, and either changing exp progression/awards, or enjoying a faster pace of leveling.