Hriston
Dungeon Master of Middle-earth (He/him)
A variation on initiatve that I've been wanting to try would work with something like the speed factor initiative found in the DMG. Basically, the players would declare their actions for the round. Then they would each roll one initiative die for each attack and/or action they are planning to take.
The idea is that characters that have multiple attack routines, or can take multiple actions, are able to do so because they are faster with their attacks and/or actions. It also keeps those actions spread out through the round so they don't happen all at once.
Typically I'd expect a character with more than one attack to get her first attack early in the round, and her last attack after most of the other attacks have been resolved. Also, I wouldn't ask for an initiative roll for bonus actions. The players could decide when to use those.
What say you? Too complex? Or is it a needed check on the nova abilities of some characters?
The idea is that characters that have multiple attack routines, or can take multiple actions, are able to do so because they are faster with their attacks and/or actions. It also keeps those actions spread out through the round so they don't happen all at once.
Typically I'd expect a character with more than one attack to get her first attack early in the round, and her last attack after most of the other attacks have been resolved. Also, I wouldn't ask for an initiative roll for bonus actions. The players could decide when to use those.
What say you? Too complex? Or is it a needed check on the nova abilities of some characters?