pukunui
Legend
OK folks,
I need your help here. The party in my Scourge of the Sword Coast campaign has gotten itself captured by duergar.
They're each bound and gagged in a separate cell with none of their gear on hand. With one or two exceptions, they've each only got 1 hit point as well.
While they did manage to deplete the duergar forces quite a bit, there are still two priests and a warlock as well as a number of guards (base duergar) and overseers (duergar fighters). The duergar also have a pack of steeders (giant spider mounts) at their disposal.
I need to come up with a feasible way for the PCs to escape. As it stands, things aren't looking so good. Without their gear and without being able to take a short or long rest (I'm ruling that being gagged and bound in an uncomfortable position makes resting impossible for now), they're not going to be particularly effective against the duergar.
At the same time, though, I don't want to pull a deus ex machina and have some powerful NPCs teleport in and rescue them or some silly thing like that.
I suppose I could do something like have an umber hulk burrow in and distract the duergar prison guards long enough for the PCs to escape - but of course that requires that they actually be able to escape. Not all of them are strong or dextrous enough to escape their bonds and break open the prison cell door on their own. And they've been separated - so even if one gets out, they'll need time to find the others. The prison is a fairly large, warren-like area.
Another option is that we scrap the current adventure, and I have the duergar take the PCs into the Underdark to sell them to the drow as slaves or something. They could probably escape more easily while on the move. But escaping from the duergar, who can watch you invisibly, has got to be pretty hard, no matter what.
Anyone got any good suggestions?
I need your help here. The party in my Scourge of the Sword Coast campaign has gotten itself captured by duergar.
They're each bound and gagged in a separate cell with none of their gear on hand. With one or two exceptions, they've each only got 1 hit point as well.
While they did manage to deplete the duergar forces quite a bit, there are still two priests and a warlock as well as a number of guards (base duergar) and overseers (duergar fighters). The duergar also have a pack of steeders (giant spider mounts) at their disposal.
I need to come up with a feasible way for the PCs to escape. As it stands, things aren't looking so good. Without their gear and without being able to take a short or long rest (I'm ruling that being gagged and bound in an uncomfortable position makes resting impossible for now), they're not going to be particularly effective against the duergar.
At the same time, though, I don't want to pull a deus ex machina and have some powerful NPCs teleport in and rescue them or some silly thing like that.
I suppose I could do something like have an umber hulk burrow in and distract the duergar prison guards long enough for the PCs to escape - but of course that requires that they actually be able to escape. Not all of them are strong or dextrous enough to escape their bonds and break open the prison cell door on their own. And they've been separated - so even if one gets out, they'll need time to find the others. The prison is a fairly large, warren-like area.
Another option is that we scrap the current adventure, and I have the duergar take the PCs into the Underdark to sell them to the drow as slaves or something. They could probably escape more easily while on the move. But escaping from the duergar, who can watch you invisibly, has got to be pretty hard, no matter what.
Anyone got any good suggestions?