Smuggler's Cove
"A cannon, you says?" Roy squints his eyes, looking down at them from the top of the wooden palisade. There's something about this James Barrington that makes him uncomfortable, and he certainly doesn't trust Kid further than he can shoot a pistol, but Roy was first and foremost a businessman like any smuggler worth his salt. "Alright then, open up the gate for them. No sudden moves, James Barrington."
Slowly the wooden gate opens, revealing a passage some ten-feet wide. Komodo Roy clambers down a pair of steps on the other side to greet them. There's a hint of English accent to his voice though muddled by exposure to the many languages of the Caribbean. Up close, Barrington can see that the lower right side of his lip was mangled as if bitten by an animal, the old scars a a garish purple. Taking the 5 coins from Kid, Roy levels him with a look that told him he hadn't forgotten the rest of the debt. "Ten bottles of beer," he says, tucking the coin into his belt pouch and latching it securely.
Roy sucks his teeth, his mouth filled with tobacco chew, as he appraises Barrington. "Come on, I'll show you what cannons we've salvaged. Who's crew is this for, James Barrington?"
Smuggler's Cove is filled with sailors moving crates, taking inventories, or laying about sleeping or smoking pipes. Three very large rowboats are being piled and strapped down with bundles and chests. Barrels of salt pork, vinegar, limes, and other goods line the walls. About a dozen armed men are either working along with the rest or standing watch on a rickety wooden ramp that runs the perimeter of the warehouse. Smuggler's Cove is a cross between a cave, a warehouse, and a secret port. Waves echo thru the chamber as they break against the stone pier. An enormous man - no, a tattooed ogre - hauls a chain thru the water, pulling down a chain net that covers the cavern's ocean entrance. It looks like they're making ready to ship out.
Komodo Roy leads Kid and Barrington across a walkway overlooking some kind of arena strewn with bones, and in the shadows they can make out two enormous lizards sleeping with massive iron collars about their necks. Whistling, Roy tosses a sack of fish down to the lizards, "Hoi! You sleepy louts, get your breakfast. Right this way." Soon enough he brings them to a large locked wooden door which he opens with a key strung about his neck, revealing a room filled with weapons and munitions, notably four demi-culverins (9 pounders by the looks of them) that show slight signs of a pitting, and a swivel gun in tip-top shape. Gunpowder barrels and cannonballs are stacked in one corner of the room.