Imaro
Legend
I don't disagree with this. My point is that it doesn't make the criticism invalid.
The post you quoted from me didn't speak to whether the criticism was invalid...
I don't disagree with this. My point is that it doesn't make the criticism invalid.
Nah.
I want "You move 60 feet/deal 8d6 damage/jump 30 feet/lift double normal weight... take 1 point of exhaustion or some sort of penalty"
There has to be a trade off at a certain point, I mean this is like complaining the wizard's weapons or the cleric's weapons are limited... and his lack of armor proficiency is part of his mythical/mystical (not sure which is being argued for anymore) nature, he doesn't need armor...
Yes the monk's weapons are limited but it does include shortswords... and the class kind of gives explicit permission to reskin weapons... so why couldn't you create a ki swordsman? Again this seems to be a parallel to the ranger vs. fighter archer arguments around 4e... only for some reason now those who thought that was perfectly viable don't find the monk viable as a substitute...
So now the goalposts have shifted once again...
The goalposts are the same. I've been suggesting dealing bonus damage at the cost of an injured hand or 10 stamina points or exhausting the arm chakra for a while now.
Nah.
I want "You move 60 feet/deal 8d6 damage/jump 30 feet/lift double normal weight... take 1 point of exhaustion or some sort of penalty"
Use your extra feat and take GWM or SS (penalty for damage bonus)... I mean the one thing I thought everyone who was looking for an alternative fighter agreed on was that the fighter didn't really need more DPR...
EDIT: But yeah on top of having the most attacks per round and action surge... I guess we could give the fighter even more damage...
I would honestly be perfectly fine with a martial class that dealt 20% less damage than the fighter if that class had interesting capabilities and tactical decision making on a round by round basis.
I recommend actually playing the fighter first.