D&D 5E Roll20 or Fantasy Grounds?

First let me qualify this by saying I only use both of these for Role Playing games (Pathfinder, DnD 5e, Shadowrun). The games we play are not face to face.

I pay for both systems. I paid for Mentor in Roll20 so I have all the features. I also paid for the FG Unlimited license. After a year of playing on Roll20 my group moved to FG in Feb. The character creation alone made them believers. Forgetting any "cost" (I think there is some misinformation but you can all go and look at the relative pricing) I feel FG is far superior. It handles 99% of the game mechanics for you (assuming you are using one of the rule sets) and speeds up combat substantially.

I do miss some features of Roll 20 (dynamic pings on maps, better drawing capability for quick mapping, supported map layering --> FG has it via extension). I don't miss dynamic lighting as it was a lot of work for little gain and there were too many exceptions ---- however that is just our play style so others may miss it heavily. I do miss my fireball that I get to move around the screen :).

I do not miss the voice. I found it unreliable. Instead I use teamspeak. I have a server but like others have mentioned you can use google hangouts or run a voice server (like teamspeak) on your own. I find it more reliable.

Because it can automate so much there is some learning to use FG but if you look at the character sheets in roll20 it also has learning (what is automated vs what you simply enter). In the end the curve is more due to the automation. For example it does the initiative order (correctly) and it handles effects and rolls on effects, crits, fumbles etc. It also has options to turn these things off.

In FG the ability to have your stories and NPCs sorted out is much better and there are libraries of information that you just drop onto maps or sheets etc. For the players alone the libraries of spells and weapons made their lives easy. I also drop magic items etc onto a group sheet and they sort it out (or I can force who gets what but my players have been playing together a long time so there is no need for me to arbitrate).

I also found the user extensions to be of much higher quality in FG and they do a good job of identifying which extensions work or need to be retired. I found Roll20 to not be as good. There are a ton of extensions but you have to read a lot of posts to get to the bottom of them when they crash or don't work with your combination. In FG I have found this to be a relative breeze.

I know it sounds like I am a FG groupie but the reality is the product (at this point) is at least a couple of years ahead of Roll20. If you play DnD 5e it is even worse as FG now officially supports DnD 5e and you can get the player manual, monster manuals with the tokens included, stat blocks etc all prepared for you (of course this does cost money as it is a licensed product).

I still have my roll20 if I ever want to go back but when I look at what I would want FG to add to make me not care about any feature on Roll20 the list is short. If I ask what I need updated from Roll20 the hill is much steeper.

Thats my opinion but if I were a GM that had not tried any VTT I would start with Roll20 to get a feel for VTTs. Then I would pay for a month of FG and try it against a free ruleset like pathfinder. You should quickly see the difference (or perhaps you value different aspects of the two tools).

In the end I hope both thrive as it will push both to become better and innovate. FG is not perfect and I have a list of things I want to see improved but to me the comparison (at this stage) is not close.

GMs will chose the one that works best for them and that is how it should be. My main concern is that I see several posts were people have clearly not used both making comments that are clearly false and GMs new to VTTs may make decisions based on that.
 
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I haven't read through the entire thread so please pardon me if this is has been discussed. Which of the two products would be best for running a 2ed AD&D game? Or are they both about equal for rulesets that aren't licensed by FG?
 


Roll20 has a character sheet. After that you will need to put together various APIs or hand craft the entries. There are running campaigns that have 2ed in their tags.

If you search the Roll20 community forums or the FG community forums you can get in contact with people running this type of campaign.
 


The ADD2 ruleset is the better of the 2 Fantasy grounds options listed.
http://www.fantasygrounds.com/filelibrary/community/rulesets/ADD2.pak

It isnt nearly as polished as the newer CoreRPG rulesets but it works pretty well. It doesnt come with any source content as there is no license available. It shoudl eb possible to build an OGL library of spells and monsters though.

Dragging an attack onto the target will automatically determine hit or miss and damage rolls get applied automatically.
 

Since cost is often a factor listed in the choice, I thought that I would share this info here.

Almost everything in the FG store is currently on sale for the holidays. While the sale lasts (Nov 25 thru Dec 1st), you can get the modules for the PHB (Complete Core Class Pack) and the MM (Complete Core Monster Pack) at 40% off. The adventures are all also discounted, and some of those are significant discounts. Get Princes of the Apocalypse or Out of the Abyss at only $19.99 or any of the others for only $14.99 . The adventures also have all the monsters you need to run the scenario without needing to go look them up in the Monster Manual, and with both player and DM versions for nearly all of the maps. It's great for running the game locally where you want everything at your fingertips and you may not have Internet access and it is even better when you have to run purely online.

More details are posted on the Press Releases thread here:
http://www.enworld.org/forum/showth...ff-some-D-amp-D-content&p=6766551#post6766551
 

Since cost is often a factor listed in the choice, I thought that I would share this info here.

Almost everything in the FG store is currently on sale for the holidays. While the sale lasts (Nov 25 thru Dec 1st), you can get the modules for the PHB (Complete Core Class Pack) and the MM (Complete Core Monster Pack) at 40% off. The adventures are all also discounted, and some of those are significant discounts. Get Princes of the Apocalypse or Out of the Abyss at only $19.99 or any of the others for only $14.99 . The adventures also have all the monsters you need to run the scenario without needing to go look them up in the Monster Manual, and with both player and DM versions for nearly all of the maps. It's great for running the game locally where you want everything at your fingertips and you may not have Internet access and it is even better when you have to run purely online.

More details are posted on the Press Releases thread here:
http://www.enworld.org/forum/showth...ff-some-D-amp-D-content&p=6766551#post6766551

Oh yeah!!!! I've been waiting for this. Big order coming right up...thanks.
 

Do you like Android or Apple? They both have benefits. I tend to choose the one that is the easiest to use, and from my perspective the biggest pain in the *** is making maps. Therefore, they both have a lot of room to improve.
 

I don't have the disposable income for FG and trying to be a DM for free in Roll20 is a mind-numbing experience. It's fine if your a player but the transmogrify or whatever that allows you to use stuff from one campaign to another and the custom character sheet if you want to even remotely try to make a homebrew system, literally the two things I thought I could do for free and only reason I made a Roll20 ages ago but guess not, are for pro only. I'm ranting but it really depends on what your doing. I love to DM and homebrew which is easier on pen and paper but on Roll20 it's frustrating unless you have a subscription. I'll be perfectly honest, I wouldn't even pay a one time fee of $5 for custom character sheets and the ability to move stuff between campaigns. Which is my only real complaint about Roll20, it feels really incomplete free, it's like a free to play game except critical gear is locked behind a paywall.
 

And that's what it is,

the base FG license comes with the mechanics and SRD's for 35e, Pathfinder, and 5e. That right there is like 80% of what you need to DM. You can either subscribe to a monthly amount at $4 or $10USD to get your feet wet and see whether you like it enough.

Alternately since FG is on Steam you could buy steam cards one at a time till you have enough and then purchase using those.
 

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