Recently my some of my nieces and nephews have gotten into D&D. They've completely run through the Starter Set adventure box themselves and I've run a few adventures for them as one-offs (a modified version of the 3e Sunless Citadel adventure and the first episode of Hoard of the Dragon Queen - which I happened to have handy when they were begging me to run a game for them and I needed something on short notice).
The eldest is really into the idea of DMing but is at a loss for creating adventures that his siblings will find interesting enough to stick with and not get "bored" by (he's 11 and his siblings are 9 and 7 - he's still working on it). His dad (whose first time roleplaying ever was the first game I ran for the kids) was asking me recently for advice on adventures that they could buy or find online for the kids to run.
I'm not a 5e DM normally (just for them - I'm running 13th age for my regular group) and I have so much older D&D stuff on my shelves that I haven't even been paying attention to the 5e third party offerings. And the only Wizards adventure entry I've looked at/own is HotDQ - which I think might be just a bit too complex for him to jump into running as a second adventure ever. And while I could offer him quite a few 3e adventures, he'd have to convert them and I'm trying to figure out things that will encourage his interest in the "running a game at the table" side of things as much as I can - anything that starts to look like homework might kill his interest (at least right now - eventually those parts become fun too).
Does anyone have any suggestions? I'd especially be grateful for pointers to easy-to-run dungeon crawls or things specifically targeting novices so he can still try to figure this whole thing out. Small, reasonably priced PDF products are probably better than mega-epics, but I'd take pointers to either. As far as content goes the only limitation is that their parents would probably prefer it if I didn't recommend anything overtly demonic. Dragons and elves and whatnot are fine, images of Orcus on his throne dripping in blood will probably get me uninvited from their home
The eldest is really into the idea of DMing but is at a loss for creating adventures that his siblings will find interesting enough to stick with and not get "bored" by (he's 11 and his siblings are 9 and 7 - he's still working on it). His dad (whose first time roleplaying ever was the first game I ran for the kids) was asking me recently for advice on adventures that they could buy or find online for the kids to run.
I'm not a 5e DM normally (just for them - I'm running 13th age for my regular group) and I have so much older D&D stuff on my shelves that I haven't even been paying attention to the 5e third party offerings. And the only Wizards adventure entry I've looked at/own is HotDQ - which I think might be just a bit too complex for him to jump into running as a second adventure ever. And while I could offer him quite a few 3e adventures, he'd have to convert them and I'm trying to figure out things that will encourage his interest in the "running a game at the table" side of things as much as I can - anything that starts to look like homework might kill his interest (at least right now - eventually those parts become fun too).
Does anyone have any suggestions? I'd especially be grateful for pointers to easy-to-run dungeon crawls or things specifically targeting novices so he can still try to figure this whole thing out. Small, reasonably priced PDF products are probably better than mega-epics, but I'd take pointers to either. As far as content goes the only limitation is that their parents would probably prefer it if I didn't recommend anything overtly demonic. Dragons and elves and whatnot are fine, images of Orcus on his throne dripping in blood will probably get me uninvited from their home
