En5ider's "Noble" class makes for a pretty good 5E Warlord, with three different subclasses, depending on how "hands on" you want to get.
It actually reminds me of many of the custom ninja classes in the 80s lol. The warlord is the new ninja?![]()
I'll also note that 5e does have a lot of tactical elements in it. What specifically do you want added from 4e, and can you explain how that could be done without changing the core of the game completely? There are a lot of things pulled in from 4e; certainly as much as any other edition. So comments like yours that imply 4e fans are forsaken always make me raise my eyebrows.
I'm pretty interested in the answer to this question myself.
@MoonSong(Kaiilurker)En5ider's "Noble" class makes for a pretty good 5E Warlord, with three different subclasses, depending on how "hands on" you want to get.
Rally only provides temporary hit points, by the rules it can't help someone at 0 hit points (a key point both of the 4E Warlord, and the narrative of what a Warlord's Inspiring Word does - read here , and the idea of being able to have mundane Hit Point restoration in a non-magical campaign)
... Specifically, there's the Inspiring Word ability. The Battlemaster attempted to fill this with Rally, but it falls short. Rally only provides temporary hit points, by the rules it can't help someone at 0 hit points (a key point both of the 4E Warlord, and the narrative of what a Warlord's Inspiring Word does - read here , and the idea of being able to have mundane Hit Point restoration in a non-magical campaign)
....
But even if [the En5ider article] fulfills the concept that fans want out of a Warlord, it can't fulfill the "Official" aspect that some want. We're trying to inform WotC of the feasibility of an Official version, so those in Adventurers League could play one also.
In what way does the Healer feat not qualify as mundane Hit Point restoration?
In what way does the Healer feat not qualify as mundane Hit Point restoration?