D&D 5E How many fans want a 5E Warlord?

How many fans want a 5E Warlord?

  • I want a 5E Warlord

    Votes: 139 45.9%
  • Lemmon Curry

    Votes: 169 55.8%

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En5ider's "Noble" class makes for a pretty good 5E Warlord, with three different subclasses, depending on how "hands on" you want to get.
 

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It actually reminds me of many of the custom ninja classes in the 80s lol. The warlord is the new ninja? ;)

There was ALWAYS that annoying freaking kid* in my afterschool D&D club in the late 70s, early 80s.

"katanas are much better than any other sword, so I it does 2d12 vs. S/M and 3d12 vs. Lg. I also get all the benefits of the thief class, but can wear studded leather or Elfin chain with no penalty, use the Figher attack table 2 levels higher than my actual level, and everything on my person, including my toenails, is covered in poison "


* this was the same kid who always got busted for bringing his nunchuks to school in his star wars backpack
 
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I'll also note that 5e does have a lot of tactical elements in it. What specifically do you want added from 4e, and can you explain how that could be done without changing the core of the game completely? There are a lot of things pulled in from 4e; certainly as much as any other edition. So comments like yours that imply 4e fans are forsaken always make me raise my eyebrows.

I'm pretty interested in the answer to this question myself.

Not answering for Ezekiel (he can speak for himself), but I would like to give some answers based on the "Warlording the Fighter" discussion that's been ongoing.

It's not just tactical elements that the Warlord brings. Specifically, there's the Inspiring Word ability. The Battlemaster attempted to fill this with Rally, but it falls short. Rally only provides temporary hit points, by the rules it can't help someone at 0 hit points (a key point both of the 4E Warlord, and the narrative of what a Warlord's Inspiring Word does - read here , and the idea of being able to have mundane Hit Point restoration in a non-magical campaign)

And yes, while one could make a semi-decent Warlord through a combination of Feats and Multiclassing, it wouldn't be a true representation and would involve abilities that a Warlord character neither wants or needs.

I've always felt that if a concept needs a combination of feats and multiclassing to realize, then it should be its own class (or Archetype...maybe).


En5ider's "Noble" class makes for a pretty good 5E Warlord, with three different subclasses, depending on how "hands on" you want to get.
@MoonSong(Kaiilurker)

I'm going to take a look at it (I can cough up a buck to do so...). But even if it fulfills the concept that fans want out of a Warlord, it can't fulfill the "Official" aspect that some want. We're trying to inform WotC of the feasibility of an Official version, so those in Adventurers League could play one also.
 
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I wasn't really asking that question on the warlord, but tactical elements of 4e that are missing. So I'll ask again. What specifically is missing from 5e tactical rules that you want there? I keep hearing how the design team totally lied when they promised tactical rules, so I'm asking what are those rules? From where I sit, 5e does have a lot of tactical options, so I'd honestly like to know what these huge amount of tactical rules are that are missing. I mean, it has to be a lot, otherwise people wouldn't be complaining that the tactical options section is missing altogether.
 


Rally only provides temporary hit points, by the rules it can't help someone at 0 hit points (a key point both of the 4E Warlord, and the narrative of what a Warlord's Inspiring Word does - read here , and the idea of being able to have mundane Hit Point restoration in a non-magical campaign)

In what way does the Healer feat not qualify as mundane Hit Point restoration?
 

... Specifically, there's the Inspiring Word ability. The Battlemaster attempted to fill this with Rally, but it falls short. Rally only provides temporary hit points, by the rules it can't help someone at 0 hit points (a key point both of the 4E Warlord, and the narrative of what a Warlord's Inspiring Word does - read here , and the idea of being able to have mundane Hit Point restoration in a non-magical campaign)

....


Good news. The "Rallying Word" from the Noble class grants hit points rather than temporary hit points.


But even if [the En5ider article] fulfills the concept that fans want out of a Warlord, it can't fulfill the "Official" aspect that some want. We're trying to inform WotC of the feasibility of an Official version, so those in Adventurers League could play one also.

Gotcha. Though I don't see why WotC couldn't draw just as heavily from the En5ider version as a group/fan-made version, but the legal aspects of all that are way over my head.
 

In what way does the Healer feat not qualify as mundane Hit Point restoration?

It is, but it's extremely limited (especially the part where it says "The creature can't regain hit points from this feat again until it finishes a short or long rest."). In and of itself, it's not enough to allow a non-magical campaign - not to mention it costs a Feat (as opposed to being a Class Ability), requires that Feats be used in the first place (an optional part of the game), and having multiple characters with the skill (as would likely be necessary for a non-magical campaign) doesn't garner any additional healing ability because of the aforementioned restriction.

It's equivalent to limiting a campaign to only allowing the 1st level Cure Wounds spell - no Prayer of Healing, Mass Healing Word, Mass Cure Wounds, Heal, Mass Heal, or Power Word Heal - regardless of campaign level - and only allowing it to be used once per short or long rest per character.

Try running a 20th level game with only Healing Kits and the Healer Feat...:erm:

Warlord healing from Inspiring Word - as proposed in the Warlording the Fighter thread - would scale with level.:)
 

In what way does the Healer feat not qualify as mundane Hit Point restoration?


Not to mention hit dice. There's a lot of non-magical healing in 5e. Even the inspiring leader feat qualifies IMO.

*Edit* As a matter of fact, in my main campaign, we have a monk, barbarian, sorcerer, rogue, and f2/wrlk6 and we're doing just fine. None of us has the healer's feat either. There's plenty of ways to restore hp in 5e.
 
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