steeldragons
Steeliest of the dragons
Would you like me to pipe in so you don't take your "universality" as a given?
Knock yourself out.

Would you like me to pipe in so you don't take your "universality" as a given?
The same as offered by those insisting that only a vocal minority want the warlord: none.Not to stir the pot, really, but what proof/data do you have to warrant or justify your assertion that those who don't like/want martial healing in the game are nothing more than a minority? Seems nearly universal from the posts here I see.
I thought he was referencing "martial healing" as relates to warlords...the topic of this thread.
The "vocal minority" where martial healing for the warlord is concerned is in regards to the "shout healing" model of 4e. The "You're unconscious to ok...because I said so." That poses a nice variety of immersion breakage and suspending the suspension of disbelief. Folks that don't care about that as much, obviously, don't care if the warlord can do that. Is that segment the majority of players or the asserted "Vocal minority"? My anecdotal evidence, which just as good and valuable as yours or anyone else's, says to me folks who do not want the warlord performing significant martial healing are not, in fact, a minority, vocal or otherwise.
My anecdotal evidence, which just as good and valuable as yours or anyone else's, says to me folks who do not want the warlord performing significant martial healing are not, in fact, a minority, vocal or otherwise.
There are those who cannot comprehend how adding nonsensical mechanics to a game could damage the play experience for those who don't want those mechanics in the game. Now we have a concrete example of such a mechanic: Ambuscade on the UA Ranger. If Ambuscade ever makes it into 5E officially it will compromise the logic of the game world, make it harder for me to DM, and perhaps incentivize me to switch to another game. This holds true even when I can house-rule it back out of existence.
Bad mechanics impose a real cost on the rest of the game. A PC who could use his action to move other PCs around the battlefield, without telekinesis or expending at least the other PC's reaction a la battlemaster maneuvers or Dissonant Whispers, would be such a negative mechanic. I haven't experienced "shout healing" but if it were explicitly nonmagical and didn't utilize a healing kit or at least physical contact/treatment, it would likely be a negative mechanic as well, for me.
The fighter is funky and a lot of people don't like second wind either. (There were debates and threads on that too.) But it's limited and it's self-healing. And it's there, so debating and complaining won't change anything.5e HAS martial healing. That's a fact. It's pretty common martial healing too - anyone who plays a fighter is likely using it multiple times per session. Never minding things like Hit Dice which are effectively non-magical healing aka Healing Surges, in all but name. Then you have a feat which allows healing as well. It's not like martial healing is absent from the game.
It's not the majority. Every poll asking for a warlord splits fairly evenly between those who want it, those that don't that don't care. Now, with many no-voters not even bothering to look as they have no strong feelings it's a pretty safe bet only a small minority of players want a warlord.So, why would adding an optional class, which is not in core, be a problem for the majority?
Other than the assassin.Warlord is the only class that appeared in a PHB that got left out of 5e.
I imagine it's because people want a warlord or warlord style class, but just don't want one that wrecks havoc with their verisimilitude. For the exact same reasons as the pro-martial healing camp have problems with an opinion 5e warlord that is completely optional but relies on granting temp hp .They made space for gnomes to come back, so, why is it such a big deal that people would like the same thing for warlords? Why is this being painted as a zero-sum game? If we make warlord fans happy, warlord critics are going to be so sad that they quit the game? What possible difference could it make to someone who didn't like warlords for WotC to include an optional 5e warlord update?
Exhibit A: Warlord shouting someone's arm back on.
(Mike Mearls said this wasn't possible!)
If you're going to treat hit point damage as involving arms being chopped off, then you also get to explain how you sleep it back on. Apologies to any Newts reading this, but that's not normal where I come from.
It's very easy to make spending HD the result of bandages and ointment.
Hemlock, who do you think wants nonsensical mechanics in the game?There are those who cannot comprehend how adding nonsensical mechanics to a game could damage the play experience for those who don't want those mechanics in the game.
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I haven't experienced "shout healing" but if it were explicitly nonmagical and didn't utilize a healing kit or at least physical contact/treatment, it would likely be a negative mechanic as well, for me.
A distinct feature of 4e is that it contains mechanics that expressly model the PCs trying harder. In 5e, the closet analogue to this is the fighter's action surge, which permits him/her to try harder - reflected, mechanically, by breaking the action economy.A PC who could use his action to move other PCs around the battlefield, without telekinesis or expending at least the other PC's reaction a la battlemaster maneuvers or Dissonant Whispers, would be such a negative mechanic.
Bad mechanics impose a real cost on the rest of the game. A PC who could use his action to move other PCs around the battlefield, without telekinesis or expending at least the other PC's reaction a la battlemaster maneuvers or Dissonant Whispers, would be such a negative mechanic. I haven't experienced "shout healing" but if it were explicitly nonmagical and didn't utilize a healing kit or at least physical contact/treatment, it would likely be a negative mechanic as well, for me.
If you're going to treat hit point damage as involving arms being chopped off, then you also get to explain how you sleep it back on. Apologies to any Newts reading this, but that's not normal where I come from.
If you want a more romantic, Tolkien-esque game then the warlord fits right in. Being inspired by great leaders and brave companions is part and parcel of the romantic fantasy genre. There is no need, in this genre, to confine Second Wind and Action Surge-type effects to coming only from within.
This has nothing to do with whether or not mechanics are "nonsensical".
Hemlock, who do you think wants nonsensical mechanics in the game?
My guess is that no one does. This is not a debate about whether or not to include nonsensical mechanics - it's about whether or not it makes sense to sleep arms back on, or to heal someone's disembowelment with a few bandages and some ointment.