D&D 5E How many fans want a 5E Warlord?

How many fans want a 5E Warlord?

  • I want a 5E Warlord

    Votes: 139 45.9%
  • Lemmon Curry

    Votes: 169 55.8%

Status
Not open for further replies.
The flavor of the warlord has been preserved. No, it's not a 4e warlord. Because that wouldn't work whole-cloth in a different rules paradigm.
Then please don't insult warlords fans by saying they've got the flavor.

Of course the Warlord would work whole-cloth. You just need to open up 5E to martial healing (etc).

Like a ranger with a useful combat pet; this isn't for everyone. So don't make it for everybody: tell DMs explicitly the rule that follows is optional and that a DM is well within his rights to not allow it in his home campaign.

But what makes nobody happy is watered-down pale copies of concepts.
 

log in or register to remove this ad

Caddy Abilities:
"May I suggest the seven iron, sir?" You give another player a helpful suggestion, which gives them Advantage on their next Attack.
"Mind the sand bar" You point something out to an ally, giving them Advantage on Perception rolls for 1 round.
"Gin & tonic?" Restore 1d8 HP to an ally.
Etc.

Except, strangely, no Warlord fans have ever gotten excited about this idea.
Alfred Pennyworth should be a playable character.
 

Attachments

  • Michael-Gough-Batmans-Alfred-Passes-Away.jpg
    Michael-Gough-Batmans-Alfred-Passes-Away.jpg
    152.4 KB · Views: 145


P.S. What I might be ok with is a series of Feats...yes several of them...each of which grants the sort of ability the Warlord fans want. People keep saying that the Warlord is not the "best" at fighting because he's good at tactics. So that works just fine: sacrifice your ABI's, from any class, to create a Warlord. It would still annoy me that one player thinks his/her character is "giving orders", but at least it could be any class...including mine...and you would only turn into an "officer" after many levels, as opposed to being Destined for Leadership at Level 1.

If warlord is broken into feats, then we need a class that has enough room to take all of them, with a few extra for Int/Cha boosts. So.. like 10 feats... maybe one every other level.


Hmm... actually that might not be a bad idea. Have a splat book that breaks out all the classes into feats. (ki, rage, sneak attack, leadership, spells, ect...)
Then make a class that get's feats.

That way, you can have a "build-a-class" option. Not just for the warlord, but for everyone.
 

Good post Lanefan! Only have a few minutes so I'm going to have to do this piecemeal, starting witht eh NFL stuff.

I know nothing about MMA so I can only take your word for this.

Not necessarily. Receivers often run their routes with a "cut" because that's what the called play expects them to do. Running backs just try to go where the defenders aren't; quite different than most D&D scenarios where the intent on both sides is usually to engage. Probably a better example here would be what happens right on the line of scrimmage, about the closest thing we have to melee combat in the modern world.

But even without that, while the presence of Kam Chancellor and-or Earl Thomas in the backfield may influence your choice of path as a running back, that's all it does: influence your choice. They're not forcing the RB to go somewhere else; the RB could choose to try and run right at one of them with a straightarm, for all that. So, no forced movement here; just more data to process when choosing where to go.

I chose WRs and RBs versus the "back 7" of the defense (unless you're playing a 3-4) because I wanted to work out the dynamics of "martial forced movement at a distance." The guys in the trenches have both contact and "martial forced movement at a distance" (when the D runs stunts or the O runs a Trap play or pulls a Guard or Center on a Counter or Sweep), but, as you noted, most of it is basically intimate, up-close-and-personal.

So the basic "in-cutting" portion of the route tree includes Drive, Slant, Dig, Hook, Post (as below).

Route Tree.JPG

Plays, of course, are scripted and have very specific things they are attempting to accomplish versus specific defensive concepts. On a pass play, each route is challenging either a specific player or area and thus "forcing" the defense to respond.

For instance, a "4 vert" concept (combo routes of 2 seam/skinny post routes + 2 fades on the boundaries) is designed to put maximum stress on the 2 Safeties and force them into a catch-22 decision ("stretching" the field vertically and horizontally simultaneously). Depending on how these route combos influence (eg force them to move) the safeties, the QB will make a post-snap read to either throw the seam/skinny post or the fade.

The same goes for play-action passes. Last week, Mariota gashed the Tampa Bucs with Read Option Play Action from the Shotgun and 4 Vert passing concepts. On their first touchdown, play-action pulled in a rookie Middle Linebacker for one or two steps (forced movement as he crashes the line of scrimmage), and the combo route on the outside forced both Safeties to go wide of the right and left Hash (as he went after the Fade route on the boundary). Boom, he throws the Skinny Post (to Kendall Wright I believe) over the "sucked-in" MLB and now the out of position Safeties each has a bad angle of pursuit because they were "force moved" by the boundary Fade routes. Kendall Wright takes it to the house. 3 defensive players "martial force moved at a distance" due to (a) play action fake to the RB from the shotgun and (b) the boundary/hash route combos.

That is all the time I have for now.
 

Bigotry (noun): "intolerance toward those who hold different opinions from oneself."

And if I recall correctly, the "hyperbole" which you denigrate was stated as opinion. TrippyHippy said that if WotC forced the Warlord into 5E, he would leave the game. That's pretty clearly a statement of opinion and preference. It is your expressed opinion that he cannot possibly hold the opinion he claims to have, and that he must therefore "not [be]... speak[ing] truth" or "argu[ing] from a place of honesty." Humbug! I don't know about TrippyHippy but I know that it is possible to hold such an opinion honestly.

I think we all know the definition of bigotry. And I also think most of us recognize that the word's use has evolved to now cover a very specific type of intolerance-- which, I personally, would save and use for those sorts of discussions and not about debating D&D. But I don't disagree that you used it grammatically correct.

As far as being "completely honest" about not playing D&D 5E ever again if WotC released an optional rule in an optional rulebook... if you truly believe that, then good for you. You can debate other posters who spout that kind of opinionated hyperbole all you want. I'm not going to do it though, because no... I don't believe them. Quite frankly because I don't believe anyone is that ridiculous that they're willing to cut off their nose to spite their face over the introduction of something to the game that they do not and will not have to use.

I don't believe anyone is really that insipid. I have more faith in their intelligence than that, and that they do in fact know and realize that at the end of the day, the introduction of a rules option that they can completely ignore is no reason to shut themselves off from a game they enjoy playing.
 

If warlord is broken into feats, then we need a class that has enough room to take all of them, with a few extra for Int/Cha boosts. So.. like 10 feats... maybe one every other level.

Or have the Feats cue off of Proficiency, not ability scores. That way literally any class can benefit from them, and if you want to go 100% "Warlord" you have to give up ABIs completely. Which is ok because you won't need them.

And yes to Alfred. Or Jeeves. Caddy could also be called Butler, Squire, etc.
 

Yes...

A fighter with commander's strike, inspiring leader, healer, and shield master does in many ways represent a warlord.

But it's still missing some aspects. It's unsatisfactory, like the beastmaster.

Let's not forget...
1. Rally Maneuver: grant temp hit points
2. Distracting Strike: buff ally with advantage/and you still get to attack
3. Goading Attack: de-buff enemy with disadvantage against allies
4. Maneuvering Attack: Help allies maneuver/grant free movement
5. Menacing Attack: de-buff enemy with frightened condition

Feats
1. Martial Adept: If you want more maneuvers and dice

What from a mechanical standpoint is missing?
 

The same goes for play-action passes. Last week, Mariota gashed the Tampa Bucs with Read Option Play Action from the Shotgun and 4 Vert passing concepts. On their first touchdown, play-action pulled in a rookie Middle Linebacker for one or two steps (forced movement as he crashes the line of scrimmage), and the combo route on the outside forced both Safeties to go wide of the right and left Hash (as he went after the Fade route on the boundary). Boom, he throws the Skinny Post (to Kendall Wright I believe) over the "sucked-in" MLB and now the out of position Safeties each has a bad angle of pursuit because they were "force moved" by the boundary Fade routes. Kendall Wright takes it to the house. 3 defensive players "martial force moved at a distance" due to (a) play action fake to the RB from the shotgun and (b) the boundary/hash route combos.
This makes me wonder if skilled receivers have a "marking" ability, in that they force all the defenders in their area to pay at least some attention to them, leaving other receivers less able to be covered.
 


Status
Not open for further replies.
Remove ads

Top