My wife feels it's negative (she's half-Thai; grew up in Bangkok), so I don't use it.
My wife is Chinese Indonesian and does not know what the term Orient or Oriental means.
My wife feels it's negative (she's half-Thai; grew up in Bangkok), so I don't use it.
"Asian" definitely sets it on Earth; Asia is a region of our world, just like Europe is.
Hmmm, this is more complicated than I thought...
So if I'm following, then we have the following concerns:
* The terminology used to described the indigenous cultures of S/E Asia. (IE Oriental, Asian, etc.)
* The monotizing of different cultures into a generic single culture (one that has samurai, ninjas, Shaolin Monks, and Khans all living together; though I guess it doesn't bother others that a cleric of Apollo, a druid, and a paladin can all be in a classic D&D party).
* The fetishizing of certain elements of the culture (katanas can cut a tree in half)
* The poorly researched or nonsensical elements corrected or purged (wu jen, Korobukuru)
That's a fairly tall order, but not insurmountable. I can see though perhaps why WotC isn't quick to undertake it though.
Hmmm. I'm not sold on the idea that any reference to a region requires that that treatment be exhaustive.
Bullet point two was kinda my point, nobody every talks about that, and its the same issue, from a different view.
True, but as I said, it doesn't seem to bother most gamers to have druids, minotaurs, paladins, frost giants, mummies, and leprechauns all in the same setting. I don't think too many Grecian players cry appropriation to losing medusas, nymphs and satyrs. Kara-Tur has previously dumped all of Asian myth into a giant pot and let it mix much like how the SC dumps most of western myth into a pot. As long as they can just be sensitive enough to avoid loaded language (impossible, but still a worthy goal to strive for) then they can probably get away with mixing myths a bit.
Kara-Tur? Al-Qadim? We won't even get Cormyr, Thay, Chult or the Dales. Except maybe in cameos thanks to a portal that lets PCs briefly do something there. The Sword Coast is where D&D will be happening for a while.
A game known for its wonderful settings is reduced not just to one setting but to one section of one setting.
It's pretty sad. It's D&D on life support. Living to service a video game (is sword coast legends good) and a probable movie that I hope is good but will probably be terrible.
How much you want to bet the movie is set on the sword coast?
I can't remember if the original Oriental Adventures sourcebook was based entirely around Kara-Tur in FR or if it was in general about Asian-themed campaigns.