Wanting something doesn't make you right.
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You seem awfully entitled. Are you sure that's warranted?
Absolutely it's warranted. When it comes to choosing how to spend my leisure time engaging in a leisure pursuit, wanting something pretty much does make it right. For instance, if I want to play a fantasy RPG which includes the trope of the heroic leader, then I am entitled to do so. It's then incumbent on me to find (or invent) a system that can support that trope - happily, for those who both want such a trope in their game and like 5e, there is nothing about the 5e system that precludes it from supporting the trope in question.
The amount of warlord to be found in 5e now is about as much warlord as 5e can handle, IMO. And the devs concur. Lest we'd have more.
what most pro-warlorders are looking for is more than just martial healing.
Even if one just confines attention to inspirational healing, currently that is not found in 5e, and there is no reason why 5e couldn't handle it. 5e has internally-driven "martial" healing (second wind, hit dice, recovery by resting/sleeping). There is nothing about the game that would preclude it also having externally-driven (ie inspirational) "martial" healing.
And if one looks beyond inspirational healing to other warlord features, like die-roll buffs, forced movement, facilitating allies' movement and granting bonus attacks, all these things are present in 5e.
5e also contains non-magical abilities that are not at-will (eg Action Surge, Second Wind, barbarian Rage, etc).
I don't think being able to use the maneuvers at-will (even without the bonus damage) would ever be balanced.
An 18th level mage can do AoE damage plus forced movement at will (Thunderwave). So I don't see why at-will warlord manoeuvres couldn't
ever be balanced.
The question of how to balance non-magical abilities analogous to Thunderwave, and non-self-only abilities analogous to Action Surge and Second Wind, is a technical question in 5e design, but it raises no issues of deep principle. The game already contains all the necessary mechanical systems to support the underlying fiction.
But posters like pemerton are stating that the Warlord is a type of warrior so why is the fighter chasis a no-no?
There is no equivalence, in 5e, between being a
warrior and being a
fighter.
Here are examples of 5e non-fighter warriors: barbarians, some bards, some clerics, some druids, most monks, paladins, most rangers, some rogues, some warlocks.
fans want a 4e style warlord, right? Well he was based on being a warrior. The 4e PHB states he should be able to stand on the lines with fighters and paladins... and in 5e both are prett bad mofos in combat, I think Fighting Style (which all warriors get), Second Wind, and Action Surge are the least he needs to stand on the front lines with the martial classes
None of the other warriors in 5e have second wind, action surge, or all the extra attacks that a fighter gets.
Which just further underlines the point that being a warrior, in 5e, has nothing in particular to do with being a fighter.
I believe that the warlord is a legitimate fantasy archetype. It's as distinct from the fighter as the barbarian or paladin.
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the warlord, the general, the commander, the king, the war marshal, the leader, the "heart" are fantasy archetypes.
Agreed, both on the point about archetypes, and the point about class design. For most of its history, D&D has had classes that represent the same archetype but are mechanically distinct (eg in AD&D the cleric and the paladin are the same archetype - the holy warrior who channels divinity and heals with a touch while bringing wrath upon his/her enemies - but are mechanically distinct).
It seems to be a deliberate design feature of 5e that there are multiple build pathways to the same archetype (eg some rogue and fighter builds with the appropriate background will overlap, archetypically, with some ranger builds; some fighter/wizard multi-class builds will overlap, archetypically, with some eldritch knight builds; etc). So it's certainly not inconsistent with 5e design principles to have a warlord class that permits overlap, to some extent, with some fighter builds.
On fantasy archetypes - another, very D&D, literary example of a warlord is Tanis Half-Elven. The reference to the "heart" of the team is what made me think of him.