mellored
Legend
Not for inspiration dice.Wha...? Bards use magic.
"You can inspire others through stirring words or music".
Not magic.
Not for inspiration dice.Wha...? Bards use magic.
I invite you to come that 1/4 or less of the way that's left of the middle-ground Warlord fans have already crossed, and not only stop opposing the idear. It's not like there's a lot of momentum, given Mr. Mearls past comments about the class, and current occupation with psionics and the ranger. If anything, it'd be reasonable of you and anyone else who genuinely is a fan of 5e, not a fan of some other edition putting up with it only so long as his favored edition is perceived over-represented and set above others in 5th, to support the addition of a worthy Warlord class, in the reasonable-compromise form of a optional addition to the advanced game in some future non-core supplement. We have more than enough people who want the Warlord asking for it, what we need is the support of people open-minded enough to say "we may not be too interested in the Warlord, but we want our favorite game to be open and complete enough to include those who are."
Let's get some more boots on the High Road, people!
Not for inspiration dice.
"You can inspire others through stirring words or music".
Not magic.
Does that mean that literally the Paladin just has very sensitive olfactory and aural awareness? Or is it magic?The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears.
I see the fighter at sombody who is a master at personal combat.If it bothers you that singing making people better at fighting somehow implies they aren't really as good at fighting as their classes' marketing brochures promised, in spite of full BAB, STR scores north of 20, feats & the like, then, yeah, it'd be a problem. I'm not saying there's no similarity between that and some objections that have been raised to the Warlord, but it seems tenuous to me.
I apologize, since I believe you have been discussing in good faith. I have, however, been finding a lot of the discussion surrounding the warlord irritating as of late, since I don't think all of it has been and the irritation can cumulate.
A 'morale bonus' was simply another category of bonus that you could add to your rolls. So a player could use a character ability to provide you (or herself) with a bonus +X morale bonus to your attack roll or skill check, etc. It is something that seems like it would inherently roleplay your character's presumed morale level. But we see it in 3E and Pathfinder without any issue or complaint.
It says "stirring words or music".Doesn't explicitly say it's not magic.
Nothing like action-grants, the most contentious sorts of 'command'-fluffed Warlord exploits in that sense. They were just another named bonus. 3e had a /lot/ of named bonuses that you could stack up if they were different. 'Morale' was one of them. Some spells gave morale bonuses, but it was the lowly Bard who was most notrious for 'em, with his ability to sing all combat long and thereby give everyone a morale bonus to their attacks.
If it bothers you that singing making people better at fighting somehow implies they aren't really as good at fighting as their classes' marketing brochures promised, in spite of full BAB, STR scores north of 20, feats & the like, then, yeah, it'd be a problem. I'm not saying there's no similarity between that and some objections that have been raised to the Warlord, but it seems tenuous to me.
But, following that, all warlord command's are magical as well.
So what do you say when the DM says, "Okay, the orc hits you for X amount of damage"? Is it also "Wait a second... says who? Oh no he didn't! Don't I get to describe what I'm doing?" (I am also amused at how the inverse would play out if the DM insisted that you failed to do anything to the NPCs on an appeal to their agency.) More seriously, I am puzzled as to what the difference is. A certain degree of your agency will always be surrendered in this game. You don't have complete control over your character and their actions. Sometimes you fail rolls to do things, whether they involve spotting or detecting lies.4) I don't think you were understanding my comment about agency. It's not that I fear it's going to get so carried away that somebody is literally going to start playing my character, it's that when the DM says, "Ok, you feel a surge of inspiration from his words..." my reaction is, "Wait a second...says who? Don't I get to describe what I'm thinking and doing?" In the same way that if we were debating which door to open and the other player rolled a 20 on a Persuade check, if the DM said, "Ok, he convinces you..." I'd be all "Oh no he didn't!" So "the fear you expressed was never realized" is false: the very description of the abilities is what I fear.
It's not just leader classes you won't be playing alongside of either. There may be players who would otherwise want to play that class who are also being effectively told that they are not welcome at your table. Your statement here, for example, would not make me feel invited or welcome should I ever game alongside you.7) On the other hand, there is always a possibility (a high possibility) that there will eventually be new official classes, and that they will be allowed in Adventurer's League. (The fact that UA "beta classes" are not included is not evidence to the contrary.) Therefore anybody who plays AL (me) who doesn't want to play alongside a Leader class has a vested interest in making sure it doesn't become official.
Are they the best at "leading" or do you not think that the warlord is operating in some other capacity here, such as 'tactical support'?10) Being "the best at" fighting or casting or sneaking is categorically different from being "the best at Leading" when applied not to NPCs but to other party members. If you truly don't see that then I will work on clear language to express it better. But it does seem fairly obvious to me.