AbdulAlhazred
Legend
Well, just because a game gives players an OPTION doesn't turn it into a one-dimensional pastiche. A warlord can and will be many different things in different parties, or just non-existent in a lot of them. Just because the Druid exists every party doesn't have to run around kissing trees and being nice to animals. Most parties don't even HAVE a druid in them, and when they do, many of those druids might not care how you treat animals, or etc.That's cool that you enjoyed it, but it's exactly what I want to avoid. It seems we want diametrically opposed things out of the game. I want to imagine that my "Fighter" knows a lot about fighting and combat. Maybe I'm picturing him as a former soldier, or ex-gladiator who won his freedom or whatever. I took the Fighter class because I know how to fight.
But...wait...this other class basically just called me a noob, and proves it by giving me Advantage on my next attack if I follow his advice? So, um, what is my class good for again? Taking orders?
I think you've way overplayed this. First of all you're predetermining how you always want to play? You never ever play a character that would be inspired? Either you play an incredibly narrow range of characters or you're just theorycrafting an objection. Secondly I see no reason why you couldn't RP your character being annoyed to hell by a warlord. You'll keep fighting because he pisses you off, you'll beat your enemies because of the sheer anger he incites in you, etc. If you actually want to eschew a benefit that you're supposed to get, I see no reason why the GM wouldn't just give you the same benefit for some other narrative reason, which is essentially reflavoring.You are absolutely right. Why would you NOT want to boost your powers? In other words, if I want to roleplay my own character ("Sorry, Warlord, but I think you're a self-important windbag and I don't find you very inspiring") it leaves me at mechanical disadvantage. That seems like a crappy trade-off to make, and I think most people would sacrifice the self-agency to get the bonus.
(Not me. If the Warlord ever does become official I would LOVE to be at a table...with Mike Mearls watching...that did this. It would drive home the point that everybody at the table has to accept the Warlord's version of the fiction for the Warlord's mechanics to function.)
I don't think Mike Mearls will help you because, while you might cussedly insist on having your fun spoiled, I suspect the guy is perceptive enough to see through that and understand that this is a player perversity issue, not a rules issue.
I think there are a variety of things you could say about this. First of all I have no problem with it in principle. Who says the guy is a 'generalist'? You're the one creating some fluff that you don't like and then arguing against it, that's silly. Secondly I very much doubt this is ALL this class can do. Thirdly the appropriateness of classes clearly can depend on genre conceits and what the game is trying to do. It could be a great class for some settings, and not really work for others. It seems too niche to me, but warlord is FAR less of a niche concept.Elsewhere I offered an analogy: imagine there's a class with the following ability: "Orthodoxy Correction: when a cleric casts a spell, you can give them advice on how to better to pray to their god, increasing the power of the spell as if it had been cast 1 level higher."
Am I the only one that thinks such an ability would be totally obnoxious? Here I am a devoted Cleric of Beetlejuice (or whoever), and this generalist who couldn't pray his way out of a paper bag is telling me how to do my job better? And the bastard is 1st level? And it works?!?!?! What does that say about my own competence as a Cleric? Pure delusion?
Sure, I could roleplay a bumbling Cleric who's only in it for the altar boys, but that should be my choice. Somebody else's character choices shouldn't narrow the range of viable concepts for my character.
You could RP this thing any number of ways. The 'help' function wouldn't have to be cast as a correction, and probably wouldn't be written up that way to start with any realistic game. You could do exactly what I suggested in terms of the warlord, just RP your character getting really annoyed with the interference and casting his spells better. The notion that you must RP this in some specific way is your own hangup, not the game's.
But beyond all this you still haven't even touched on the central point, which is that even if YOU don't want to play this thing your tastes shouldn't be overriding those of lots of other people. You can avoid playing with certain material or use it in a way that suites you. I'm expected to do that with THE ENTIRETY OF 5E, and yet you can't give me one class that I like? Gosh, what community spirit!