D&D 1E Crowdsourcing suggestions for 1e or 2e module for a 5e game

jrowland

First Post
I've a soft spot for UK1 The Sentinel and UK2 The Gauntlet. I ran those as a mini campaign, so there was a lot of alteration on my part, but I ran it for two different groups and it was much loved. I know there are some "issues" with them, but for a crowdsourced re-do, expanding on a the sentinels region and adding some more sandbox elements goes a long way. Plus, how cool it is to get a sweet keep at the end of it all?
 

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not-so-newguy

I'm the Straw Man in your argument
B10 Night's Dark Terror is one I want to run. A small, railroady sandbox with a nasty cthulhu-type surprise at the end (an excellent chance to use the Madness mechanic).

Edit: I just realized, B 10 is basic DnD. Doesn't fit the criteria of being 1e or 2e, if that makes a difference to anybody
 
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B10 Night's Dark Terror is one I want to run. A small, railroady sandbox with a nasty cthulhu-type surprise at the end (an excellent chance to use the Madness mechanic).

Edit: I just realized, B 10 is basic DnD. Doesn't fit the criteria of being 1e or 2e, if that makes a difference to anybody

Well, X1,X2,X4 and X5 have been discussed as candidates and they are all B/X adventures too. 1E, 2E and B/X adventures are all really easy to mix and match with any of those systems.
 


Schmoe

Adventurer
I'll bring up a couple that haven't been mentioned yet.

UK4 - When a Star Falls, is a great adventure that spans several different sites. I ran it many years ago, and it was very memorable.

C4 - To Find a King, and C5 - Bane of Llewelyn. If you are looking for non-dungeon crawl, these are both good adventures. They are a mix of role-playing, wilderness exploring, and dungeon crawling, with some really interesting scenarios. They were originally tournament modules, so they are definitely a bit of a railroad, but that's something you could probably work around. I would definitely recommend taking a look at these two with an open mind.
 

the Jester

Legend
I was going to suggest I2, Tomb of the Lizard King. I think it's a solid choice and offers some of what you're after (it's not very dungeon crawly as best I remember). I1 is a solid choice, too.

Another one- thought it's 3e- that really hits a lot of the marks you're after (sandboxy, lots of variety, etc) is Red Hand of Doom, which is pretty close to the best adventure ever published for for any edition. But it is 3e.
 

Quickleaf

Legend
[MENTION=80727]Candi[/MENTION]enneBacon I wouldn't be too concerned about using an AD&D adventure of "just the right level."

I've found that AD&D adventures throw larger groups of monsters than what you'd expect for "level-appropriate" encounters in 5e. Just be tweaking the number of monsters you can scale an AD&D adventure up easily enough.
 

I looked at Red Hand of Doom, [MENTION=1210]the Jester[/MENTION]. What do you think, easy to convert to 5e? I tried my hand at converting Lich Queen's Beloved (high level Planescape 3.5) this spring and it flopped, but that was because the adventure is filled to the gills with nasty high-level traps and converting high-level 3.5 to high-level 5e was too much effort for me!
 


the Jester

Legend
I looked at Red Hand of Doom, [MENTION=1210]the Jester[/MENTION]. What do you think, easy to convert to 5e? I tried my hand at converting Lich Queen's Beloved (high level Planescape 3.5) this spring and it flopped, but that was because the adventure is filled to the gills with nasty high-level traps and converting high-level 3.5 to high-level 5e was too much effort for me!

I think so. I mean, you'll have to do a little work statting up some of the weird monsters and stuff, but overall, I think it would be a breeze. That said, I don't have it in front of me to refer to at the moment, so I could be overlooking some major elements- but I think the adventure is so good that it's well worth any required amount of effort.
 

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