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D&D 5E Open Interpretation Inspirational Healing Compromise.

What do you think of an open interpretation compromise.

  • Yes, let each table/player decide if it's magical or not.

    Votes: 41 51.3%
  • No, inspirational healing must explicit be non-magical.

    Votes: 12 15.0%
  • No, all healing must explicit be magical.

    Votes: 12 15.0%
  • Something else. Possibly taco or a citric curry.

    Votes: 15 18.8%

Don't roleplay my character for me, please! I'll decide if my character is inspired and feeling cooperative, determined, or confident, thank you very much.

is bless or charm person roleplaying your character?

what about fear effects? or when someone uses intimidation on you?

do you tell the DM when dragon fear hits you "Don't role play my character, I wouldn't be afraid"?

or better yet...

If you say "I don't belive him" and the DM says "Make an insight check" and you roll a 1 + your wis mod of 1 and get a 2 and his bluff check is 18 and the DM says "Yea you do" is that roleplaying your chacater?
 

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Well, I'll answer this two ways:

I have no problem with a warlord rousing an ally rendered unconscious from battle using just 6-seconds worth of words from 10+ feet away IF that power was somehow "magical". Not a spell, but a supernatural power like a paladin's lay on hands or a bard's song of healing. If you will concede "nonmagical", I'll concede everything else.
Make it ambiguously magical, like semi-mystical, and you would have my agreement.
 

No, its part of the /4e/ concept of a warlord. The 3e marshal didn't have healing. The Dragonlance Noble didn't have it. The Star Wars Noble (d20 or Saga) didn't have it. No 3e Prestige class class that focused on leadership (like Legendary Leader from HoBattle, Purple Dragon Knight from the FRCS, Tactical Soldier from the Minis HB, or any Pathfinder ones like Golden Legionnaire and Noble Scion). Out of all those examples, (some produced AFTER 4e in Paizo's case) NONE have hp restoration via nonmagical means. The 4e warlord is in fact in the minority as far as leaders go.
are you sure there isn't a marshal aura that restores hp?
 


You are now confusing the ideal with "roleplaying your character for you."

For example, check out the cleric description:
Apparently the cleric also roleplays your character for you without having to cast anything on you, since they inspire you by casting spells on foes. =P

Yeah, I have to admit I'm not crazy about that description. But I hope you see the difference between describing a class as inspiring to their allies and describing the way that a particular ability functions as causing a change in mindset/attitude in other players.

And even then I could probably just ignore it if it appeared in just one ability, especially if there was a whiff of magic to it (e.g. Bard's 'Inspiring Word'). I'm sure there are other examples here and there, too. I don't really notice because none of those classes are designed (and named) with the premise that they are the group leader.

It's when an entire class is built around the concept of being the 'greatly admired natural leader who commands awe and respect in his fawning allies' that the sensitivity knob on my radar gets turned up to 11.
 



Wow. Do I really have to spell this out in each case? I guess so.

is bless or charm person roleplaying your character?

Magic.

what about fear effects?

Magic.

or when someone uses intimidation on you?

What do you mean? Like the skill gets used on me? That never happens in games I play in. Social skills (persuade, deceive, intimidate) are never used against PCs; they are strictly used by PCs on NPCs. If you don't understand why that's probably an entire different thread.

do you tell the DM when dragon fear hits you "Don't role play my character, I wouldn't be afraid"?

Magic.

or better yet...

If you say "I don't belive him" and the DM says "Make an insight check" and you roll a 1 + your wis mod of 1 and get a 2 and his bluff check is 18 and the DM says "Yea you do" is that roleplaying your chacater?

Yes, that would be roleplaying my character. In spades. But no DM I've ever played with would do that. Does that really happen at your table? (I'm against using Insight checks as lie detector tests specifically to avoid the roleplaying conundrum you describe, though.)

By the way, did you intend to equate "being inspired" with the "loss of character control" that is implicit with Charm and Fear? If so, thanks for making my point for me.
 

Yeah, I have to admit I'm not crazy about that description.
Because it's just a class description, and one meant to make people think "cool! I want to do that!" and evoke a fantasy archetype and game role that people want to play. It's the sales pitch written on the box. Sure the flavor matters, but that often has little bearing once the class comes into actual play.

But I hope you see the difference between describing a class as inspiring to their allies and describing the way that a particular ability functions as causing a change in mindset/attitude in other players.
And I hope you realize how easy it is to refluff the flavor were to have just put some gosh-darn effort into it in the first place instead of repeating your same mantras about warlords roleplaying your character for you.

It's when an entire class is built around the concept of being the 'greatly admired natural leader who commands awe and respect in his fawning allies' that the sensitivity knob on my radar gets turned up to 11.
Which is why you should instead conceptualize the "warlord" as someone who just wants to be an excellent team player and who has a tactical mind for combat support. That leaves you able to fawn over the bard, since you're okay with fawning over dudes with magic.

So would you mind going back through my description again once you have finished editing using basic grammar to adjust your "quibbles of fluff"? Surely, you can take what I wrote and adjust the warlord description to be more to your liking. Focus the description more on teamwork than leadership.

Using 3e parlance, the first example is Su, the second one is Ex.
That's where I would say that the warlord's ability then should blur the line between Ex and Su, much as bardic inspiration does.
 

In another thread nobody was able to answer this question very well, so I'll try here: can you describe to me how "non-magical healing" works that does not dictate the recipient's state of mind?

Yes.

And I'll do so if you can explain to everyone's satisfaction how someone who has suffered a whole series of physical injuries so serious that they need magical healing to cure can still fight, move, and perform the whole range of physical tasks presented to them with the same competence they could before any of those serious physical injuries were inflicted.
 

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