mellored
Legend
Right.2d6+5 healing as a bonus action. Heals more hit points on average than the actual heal spell.
120 HP for a life cleric.
Right.2d6+5 healing as a bonus action. Heals more hit points on average than the actual heal spell.
Right.
120 HP for a life cleric.
Swift quiver is on par with other 5th level spells.Yup some of those paladin and ranger spells can do some silly things via lore bards. Funny that when you get them 7 levels earlier (sharpshooter+ swift quiver)
Swift quiver is on par with other 5th level spells.
Cloud kill deals 5d8 (22.5) poison damage per turn.
Swift quiver deals 2d8+10 (19) damage per turn.
Adding Sharpshooter doesn't break things. Considering your already using your concentration and need to dip to get archery style. It's a good combo, but still in the realm of normal.
I really do hope you mean in-game time...It should really be limited to 30 seconds.
Yea.I really do hope you mean in-game time...
DM: Quick! You got 30 seconds to distribute those rounds of hp giving!!!!
I agree that a common mistake a see from novice players is, "I didn't take a healing spell because we already have a cleric." Having multiple sources of healing always seems to be helpful for a group.
The group I play in, on the other hand, has only a ranger for healing. It certainly makes the game a little more challenging, but still doable. I am convinced, and intend to prove, that 5e is enjoyably playable without good sources of healing.
120 HP for a life cleric.