D&D 5E Healing 101

Xeviat

Hero
i implemented similar rules at the start of my current campaign. No HP back on a long rest and 1/2 HD on a long rest. Must use healer's kit to get HP back on a short rest.

I also implemented, with a vote by the players, to give one level of exhaustion every time you drop to zero HP. Exhaustion gained this way is removed upon a long rest.

The net effect is to slow the game down. The players have adapted enough to still be able to accomplish almost everything in one go. But it does mean they have to take a few days to get ready for the next challenge. The benefit is the players don't rocket up in level and they can do more in the game world outside of the combat, namely social interaction and non-dungeon exploration.

I find, as a DM, that it's a good thing.

I could really see these working well for a more open, sand-boxy game style. I may try them out, except I'd have the exhaustion from dropping to 0 be removed on a short rest.
 

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