This. Purpose build mechanics FOR a concept, instead of making it rely solely on generic abilities and ones built for another concept entirely.I think that the EK is improved by 2 easy steps. 1. Allow players to pick the two school the character can access (One of my players chose necromancy and Conjuration for a dark knight feel, worked wonderfully) and 2. Create spells with EK's in mind.
The more these discussions go on, the more I want to see WotC release more advice on modifying base classes beyond what subclasses do. Swapping out core abilities like wild shape, for instance. Not on a detailed numerical basis
It would be so easy to build a shaman--or an avenger, or an archivist, or what have you--by modifying existing classes just a little more than subclasses currently allow.
Seems like a very talented writer/designer should put together a proposal![]()
Which class would you use as your base and what changes do you think need to be done to make it a shaman?It would be so easy to build a shaman

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.