Evenglare
Adventurer
So now that 5e has been out a long while what do you think about the A/D mechanic? Originally I absolutely adored it, but when I began playing more and more it seemed like the concept is a bit too... homogenized I guess is the best word. Since they did away with the +2/-2 as the DM rule and replaced it with A/D I'll be the first to admit that it simplified book keeping and that was a very good thing. However there's a key part of that which is the + and -s, not necessarily the number itself, the fact that you can stack +/-2s. A/D mechanics basically makes it impossible to stack. Despite the fact that stacking +-2's can open the door to some heavy power gaming, A/D doesn't allow for a gradation of rewards on the PCs part. I'm specifically talking about DM adjudication, no specific powers that grant A/D.
Unless I missed something, it seems like no matter how many advantages you have just ONE disadvantage will negate pretty much all of that advantage you built up. Which means that preparing heavily to take down some crazy monster or something can be pointless if the monster has anything that would grant disadvantage. That being said I totally understand how doing a 1/1 match for cancellation can lead to a scenario where the PCs almost can't fail or can't succeed if you have ... say 5 advantage dice. Thoughts on the subject? Am I being too harsh thinking that it can take away meaning of well prepared PCs? Like I said, I don't necessarily hate the mechanic and I understand why it's implemented, I just think that we have sacrificed a bit more than we had bargained for when wanting a simpler edition.
Unless I missed something, it seems like no matter how many advantages you have just ONE disadvantage will negate pretty much all of that advantage you built up. Which means that preparing heavily to take down some crazy monster or something can be pointless if the monster has anything that would grant disadvantage. That being said I totally understand how doing a 1/1 match for cancellation can lead to a scenario where the PCs almost can't fail or can't succeed if you have ... say 5 advantage dice. Thoughts on the subject? Am I being too harsh thinking that it can take away meaning of well prepared PCs? Like I said, I don't necessarily hate the mechanic and I understand why it's implemented, I just think that we have sacrificed a bit more than we had bargained for when wanting a simpler edition.
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