D&D 5E How Much D&D is To Much?

I can't speak for Zardnaar's group, but I can speak for my own, and I'd be glad to answer your curiosities.

Thanks for answering.

All of my long-running sessions of the past involved stimulant use (caffeine and nicotine) and incorporated substantive nutrition at regular intervals as well as snacks in between (not the best of food, mind you, but still something more than a bag of chips or some candy - like pizza, or sub sandwiches). That deals with most physical fatigue symptoms.

The loss of focus, often the result of becoming less active in the game, is the one thing that you really can't avoid - but you can recover. My groups typically found that the natural breaks of bathroom trips, getting food, and taking a moment to have some side conversation or a good laugh kept the symptoms of mental fatigue from setting in.

Yes, I thought of that, but IME, even with those solutions, it takes a remarkable dedication to stay decently focused for long periods of time, especially going through the night.

There is a strangeness, in my opinion, to the quality of the mental focus that it takes to DM a campaign; if you are the type that worries about staying focused because you fear what will happen to the quality of the game if you don't, you both find that focus to take noticeable effort and can measure the slipping quality of your DMing as your focus wanes - but if you set aside the idea that you need to focus and believe in your ability to do what you need to do, DMing a game requires no more focus than carrying on a conversation and the quality of your DMing stays consistently good until such a point as you are so unfocused/tired/vacant that it isn't just that you can't DM right now, but you can't even be functional right now and need to go to bed immediately because you are basically asleep in your chair as is.

At least, that's been my experience. Years ago I gave up on all kinds of things that many DMs think of as mandatory (like planning a campaign beyond the rough premise, or even worrying at all about where the game is going beyond where it is right now as it is being played), and I have only seen my game improve because of it.
I'm kind of the opposite of that. I always try to prepare things rather meticulously, and feel unprepared if I don't have all that I think necessary nailed down. I try to leave my (2) players completely free to choose what to do/explore, but once they have become engaged in a given plot/story, especially if it is closely about their characters, I feel that I *have* to prepare outcomes for all the choices that they might make, or how ''the world'' might react to their choices. Also, for example when dealing with particular NPCs, I always try to figure out whatever significant topic my players might want to discuss with them, so that I can think beforehand what their opinion on given things might be, or what wording they might use, or how they could react to certain statements/intentions. If I don't do that, I almost feel like the whole session is slipping out of my hands.

No matter the length of a session, balance is important - but by "balance" I mean a balance between all of the things that the players involved find enjoyable. A long combat can be engaging and entertaining, but it has to be long for the right reasons at the right time to be so, which can be a tricky thing to actually achieve.

Yes, I can agree. For example my players don't enjoy combat unless it's dramatic or key to something important that they're doing In some situations we often skip it entirely, or play it very roughly, rather free-form, only counting resources spent.
 

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Hey Zard - when your playing this much, as what point does this lead to another post about running out of options in 5e? Are you and your group still enjoying 5e which seems to be the case with this amount of play or is this a newer group?

I'd love to play half this much again, which would be similar to my college days back in the early to mid 90s.... Just don't have the time or the group that could pull it off nowadays.
 

I do one session a week that runs 8-12 hours. I wouldn't mind something quick in the middle of the week, but otherwise that's plenty of D&D, the only downside is when a session gets skipped or doesn't work out for some reason it feels like a big loss.
 

Hey Zard - when your playing this much, as what point does this lead to another post about running out of options in 5e? Are you and your group still enjoying 5e which seems to be the case with this amount of play or is this a newer group?

I'd love to play half this much again, which would be similar to my college days back in the early to mid 90s.... Just don't have the time or the group that could pull it off nowadays.

Multiple groups and I get to play which helps with the burnout thing.
 

cool and glad to hear! burn out is a bummer as I suffered through it with our PF group...rules lawyer, bloat, mythic - all kinda burned us out for a while. Switched to 5e, changed the group members up and it's been awesome again!
 

These kind of sessions really make me curious. Don't people get tired, or weary during such a long time? Do they manage to keep immersion and actively RP their character? Don't they lose focus? This is especially true for DMs, who have to interpret so many NPCs, describe the world and the happenings and try to create an atmosphere and help weaving an interesting story. All of that would require a kind of focus that I or my players simply can't keep up past about 4 hours.

Abundance of combat in such a long time would also make things rather dull, at least IME.

On Saturdays when I game, I usually wake up at 8am. I clean the house before the guys come over, do a little prep if I'm DMing today, then people arrive around 3. We usually have a late lunch and get started around 4. So, at this point I've been up for 8 hours. We then game for 8-12 hours.

Sure, folks get tired, but honestly by the 4 hour mark I'm just warming up into gaming.

As far as handling multiple NPCs goes, not every NPC is a dive into a new realm of roleplaying. Unless the NPC serves a purpose in the game, the people on the street, the shopkeeps, the guards are all going to be fairly simplistic. They each have a certain amount of information (usually very little) and a low tolerance for random strangers asking them a barrage of questions. After a while they're going to tell you to go talk to the NPC who has the information (but might be harder to get it from but more reliable).

As for the environment, I keep the details down to the essentials. It's a temperate forest with average undergrowth that does not impede your travel and the trees are tall enough to give you good shade but not enough to cause it to be "dim light" or completely block out the sky. I might mention the type of trees that you generally see (pine, redwood, etc...) but otherwise I'm happy to let the players ask about specific things. If they don't care what the soil composition is like, I'm not going to bother describing it. Not every corner of the world is a unique and magical experience. Sometimes a hill is a hill.

I write for a hobby, I tend to verge on the verbose. When I DM, I'm there to help the players create a collective experience, not to tell a story to them.

When it comes to playing, as above, it takes me a while to warm up and focus on the game. The first hour or so is probably highly unproductive, I want to get into the game but my brain just isn't in game mode yet. We also take breaks, maybe hit up the store for a midnight snack As far as staying in character goes, we're not theater majors and we tend to play on the goofy side. So wise-cracking, puns and so forth are all part of play.

I also work a 10-hour shift at work during the week, so "staying focused" for 10ish hours is normal for me.
 

Honestly? Even if it's always fun, if it's your only leisure activity... find new leisure activities. Not because D&D is bad or anything - it's awesome - but because I kind of believe that life is short and we should fill it with different things!

The best things that have ever happened to me have happened when I've gone in entirely new directions and learned new things. Boating. Rock Climbing. Caving. Music. Guitar. Carpentry. All of these wouldn't have happened if all my free time was tied up in gaming.

My two cents? Game often, but not so often that you can't do other things with your super valuable free time.
 

I would add an addendum to the common wisdom of "Is it affecting your day to day life, if not it is OK"

When I was playing a lot of games, in hindsight the question I should have asked myself is

"Am I happy for every aspect of my life to remain the same as it is?"

The thing is, while spending that much time on hobbies, the necessities were covered, but I would never progress or change in any other aspects of my life. Only by putting time into things would anything change. It's not like things were bad, but looking back, they were stagnated for years.

If I wanted to get fit, reestablish old friendships, get a post-grad degree, get a promotion, get back into sword lessons, improve my romantic relationship, travel or do renovations, I had to spend time on those aspects of my life.

Its not like they were falling apart, just that they would never move from the status quo without changing my time allocations.
 

Honestly? Even if it's always fun, if it's your only leisure activity... find new leisure activities. Not because D&D is bad or anything - it's awesome - but because I kind of believe that life is short and we should fill it with different things!

The best things that have ever happened to me have happened when I've gone in entirely new directions and learned new things. Boating. Rock Climbing. Caving. Music. Guitar. Carpentry. All of these wouldn't have happened if all my free time was tied up in gaming.

My two cents? Game often, but not so often that you can't do other things with your super valuable free time.

I agree, as long as it's significantly different - eg I go to the gym every day to swim & use the bike machine, and I like walking/hiking in London's big parks like Richmond Park. If it's a choice between watching TV, playing videogames, and prepping & playing RPGs, I'd say go with the RPG. There are other social hobbies like boardgames which are pretty interchangeable in terms of benefits. RPGs may also involve ancillary hobbies like miniatures painting that are satisfying in their own right and very different from playing.
But yeah, do other stuff too - dining out, watching movies, exercise - especially other social activities.
 

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