Xeviat
Dungeon Mistress, she/her
Yeah, I did test the fighter with action surge. It tests 3 rounds per combat, 6 combats per day, and 2 short rests per day. But I don't have any feats in my test. From what I've seen, a few feats do really mess with things, but I think that means those feats are worth more than the +2 primary ability score they're supposed to be worth, especially GWM, PM, and SS.
As for retaliate being every round, with reckless attack there is a good shot of getting it triggered every round in meaningful combat.
But, yes, the issue does come down to feats. I argue, though, that a Barbarian is better suited to pumping their ability scores than taking feats, except maybe GWFer. With GWFer, though, I wouldn't want a bonus action extra attack, I'd feel like I was losing out on half of GWFer; that's sort of why I've been wanting to break the feats up into 2 since I saw them, but I'd also like to see feats and ability score progressions like the "good old days".
I think the existing berserker is balanced under the base guidelines of the game. Feats do mess with that. Advantage can get easy to get in certain groups, but in that case then the Barbarian gets even more survivability than the fighter since they won't have to hurt their AC (effectively) to boost their offense.
There's a lot of variables.
As for Intimidating Presence being a combat ability, I'd never use it in combat. I have always seen it as a social ability. The DC just seems like it would be too low in combat, and it seems more useful to just wack someone with my axe than to stare them down especially since you have to give up your actions to keep the stare down going. I like your simplicity of just giving double intimidation proficiency.
As for retaliate being every round, with reckless attack there is a good shot of getting it triggered every round in meaningful combat.
But, yes, the issue does come down to feats. I argue, though, that a Barbarian is better suited to pumping their ability scores than taking feats, except maybe GWFer. With GWFer, though, I wouldn't want a bonus action extra attack, I'd feel like I was losing out on half of GWFer; that's sort of why I've been wanting to break the feats up into 2 since I saw them, but I'd also like to see feats and ability score progressions like the "good old days".
I think the existing berserker is balanced under the base guidelines of the game. Feats do mess with that. Advantage can get easy to get in certain groups, but in that case then the Barbarian gets even more survivability than the fighter since they won't have to hurt their AC (effectively) to boost their offense.
There's a lot of variables.
As for Intimidating Presence being a combat ability, I'd never use it in combat. I have always seen it as a social ability. The DC just seems like it would be too low in combat, and it seems more useful to just wack someone with my axe than to stare them down especially since you have to give up your actions to keep the stare down going. I like your simplicity of just giving double intimidation proficiency.