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D&D 5E Odd character creations

pdegan2814

First Post
How is the guy neutral evil? I mean, is he a ruthless killer? Is he out for himself? Does he murder babies? Being out for yourself isn't incompatible with a paladin, paladins don't report people for being greedy. In fact the only rules to being a paladin are laid out under your subclass, your "code". But if you want to play a lawful person who turns in the party rogue for breaking the law, well, this is why I typically don't allow evil players.

I've never quite understood the desire to play an evil character. Considering the premise of the game is slanted towards heroic adventure, playing evil seems like you're just begging to be "that guy" who's going to disrupt the game and make sessions less fun for everybody else.
 

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dewderino

First Post
If the character you want to play is a character your DM will argue against you playing, then the "different direction" you would be most wise to take is toward another DM.
I enjoy the group of people who I play with or I would find a group elsewhere. The other part of the problem is that I live in a very rural area and as far as I know we're the only players. So back to the task at hand.

Anyone like the halfling stone foot battlerager idea? Or possibly another idea or two ? I'm just looking for something different and fun.
 

GreenTengu

Adventurer
I've never quite understood the desire to play an evil character. Considering the premise of the game is slanted towards heroic adventure, playing evil seems like you're just begging to be "that guy" who's going to disrupt the game and make sessions less fun for everybody else.

The slant of the game is, and has pretty much always been, for a group of trained and powerful individuals to go places they are not welcome, kill those living there and take their stuff to enrich themselves and enhance their skills in order to go to still further places they are not welcome and kill the residents there to take their stuff... ultimately to build a fortress with a standing army or even ascend to godhood.

Countless classic standard D&D adventures are built on the premise of either being a conquistador or a mercenary, and when they are not often the "call to action" to be a hero consists of proactively acting in one's own self-interest (the bad guys attempt to harm the character before the character gets involved) or if something noble is to be done, it is done with the specific offer of a reward involved.

Look at the standard adventure hooks....
You are in a tavern and someone gathers people offering to hire people for a task....
The bad guys have captured you and have you in prison, you must escape.
Your place of residence or a place you have business or connections in is under attack.

Honestly, a character that is particularly eager to commit violence upon others is WAY more necessary than whether the character is "heroic" or by any stretch of the imagination "good". You come to the table with a character unwilling or unable to use violence against others and you are just taking up space, getting in the way and failing to pull your weight during large sections of the game session. You come to the table with a character who is out to screw over every NPC they come across for the benefit and enrichment of the party, and they will be doing their job. People have come to this realization and jokingly call adventurers "murder hobos" because that's really what they are.

Now... as for the appeal of playing an evil character? There are a number of reasons.

Well, there are reasons why games like Grand Theft Auto are super popular. An open world where you can just randomly play out your darkest impulses and fantasies can be a spiritual cleanser.

But those cases are likely rare. The far more common reason is that it expands the number of options available to you. All too often there are cases where a puzzle or situation the DM comes up may have an economical, rational, direct workable, easy solution that would require minimal effort and comes with minimal risk.... with the problem being that it would require doing something evil in order solve it in such a way and you don't want to throw such creative solutions away simply because it is an immoral answer...

Or, alternatively, there might be times when your character's power can be increased, and thus their ability to have an effect on the game world, but it requires either doing or allying with evil to do so. The easy example is releasing a demon in exchange for a boon.

The "evil" character always has the option of making whichever path is most economical and rewarding. A "good" character is forced to walk the selfless, degrading, difficult and time consuming path that likely isn't going to pan out to be particularly rewarding (and if it is and the PC knows it is, then is it really good or is it just acting selfishly in order to get the larger reward?)
 

pdegan2814

First Post
I enjoy the group of people who I play with or I would find a group elsewhere. The other part of the problem is that I live in a very rural area and as far as I know we're the only players. So back to the task at hand.

Anyone like the halfling stone foot battlerager idea? Or possibly another idea or two ? I'm just looking for something different and fun.

Well for starters, the battlerager path is officially limited to dwarves, so you'd have to get your DM to allow non-dwarves to take it. I'm not sure how well a Halfling would do with that type of Barbarian. The bonus attack from that spiked armor is keyed off your Strength modifier, and as a Halfling you're going to be more Dex-inclined. I think a Totem Warrior Barbarian however is a totally viable build for a Halfling that could be a lot of fun. You won't make full use of all the Rage benefits(since some of them key off Strength), you'd mostly be using it for the damage resistance. But the advantage on Dex saves that you gain at level 2 will be awesome, the extra movement at level 5 will make up for your 25' normal movement speed(you'll never be in heavy armor), and at level 7 your Initiative rolls are going to be excellent. And let's not forget that with Unarmored Defense, there's a good chance you could be sporting an AC of 18 at level 1 if you're carrying a shield. The Berserker path is also viable, though I think the Totem path has some options that are really good for tanking, and the idea of a Halfling being the party's damage sponge is just incredibly amusing to me. :)
 


dewderino

First Post
Well for starters, the battlerager path is officially limited to dwarves, so you'd have to get your DM to allow non-dwarves to take it. I'm not sure how well a Halfling would do with that type of Barbarian. The bonus attack from that spiked armor is keyed off your Strength modifier, and as a Halfling you're going to be more Dex-inclined. I think a Totem Warrior Barbarian however is a totally viable build for a Halfling that could be a lot of fun. You won't make full use of all the Rage benefits(since some of them key off Strength), you'd mostly be using it for the damage resistance. But the advantage on Dex saves that you gain at level 2 will be awesome, the extra movement at level 5 will make up for your 25' normal movement speed(you'll never be in heavy armor), and at level 7 your Initiative rolls are going to be excellent. And let's not forget that with Unarmored Defense, there's a good chance you could be sporting an AC of 18 at level 1 if you're carrying a shield. The Berserker path is also viable, though I think the Totem path has some options that are really good for tanking, and the idea of a Halfling being the party's damage sponge is just incredibly amusing to me. :)
I thought it'd be a good time haha. The concept of the battlerager is based on the belief that stone foot halflings were thought to have dwarf blood. The plus side of this being his size and possible use as a thrown weapon into battle by another large party member.
 

pdegan2814

First Post
I thought it'd be a good time haha. The concept of the battlerager is based on the belief that stone foot halflings were thought to have dwarf blood. The plus side of this being his size and possible use as a thrown weapon into battle by another large party member.

I've never heard of the Stone Foot subrace, I assume you mean Stout(or Strongheart in SCAG)? If you wanted to play up the Dwarven link, that'd be a viable way to justify it imho. Maybe have him come from a family or even village that celebrated that Dwarven connection more than most Halflings, the way some families here in the US(or elsewhere, I'm sure) are particularly proud of their ancestral roots. I still think the Totem Warrior would be the path I'd choose, but everyone has their personal preferences. If the Battlerager works better with the story you want to tell for that character, go for it. :)
 

dewderino

First Post
I've never heard of the Stone Foot subrace, I assume you mean Stout(or Strongheart in SCAG)? If you wanted to play up the Dwarven link, that'd be a viable way to justify it imho. Maybe have him come from a family or even village that celebrated that Dwarven connection more than most Halflings, the way some families here in the US(or elsewhere, I'm sure) are particularly proud of their ancestral roots. I still think the Totem Warrior would be the path I'd choose, but everyone has their personal preferences. If the Battlerager works better with the story you want to tell for that character, go for it. :)
That's the more common reference my apologies I didn't have that spot on as there's a few different names for the same subrace
 



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