GMMichael
Guide of Modos
Prelude:
Some characters are better off alive. In Skyrim, invincible NPCs take damage normally until they run out. Then, they go down to a knee and other NPCs disregard them as long as there are other, standing opponents to fight. It's a pretty discreet way to handle the problem of keeping important characters alive; they look and act injured long enough for the fight to continue. Where it fails is when the player is the one trying to kill the NPC, because no one can take mace hits to the back of the head perpetually.
Since I haven't seen a (major publisher) rule espousing this sort of NPC treatment, I'd like to know:
- Are there TRPGs that incorporate rules like this?
- Have you tried using it as a house rule?
- Do you have your own fudge-rules for keeping NPCs alive?
Serana the vampire (see Skyrim) must be having a terrible holiday; she and my cleric just recently destroyed her vampire father. I thought I'd arrange a little pick-me-up for her by taking her to visit her vampire mother, who was "living" at the time in a dimension for stolen souls. I didn't mention to Serana that, as a good cleric, my goal was to destroy her mother too. Well, it turns out that in the soul-dimension her mother, Valerica, can regenerate faster than I can damage her. So, I told her the good news (we had destroyed her husband), and she packed up her stuff and moved back into the real world. It turns out that she's a little less invincible there, but she still cannot be destroyed! Which brings me to the point of the thread...
Some characters are better off alive. In Skyrim, invincible NPCs take damage normally until they run out. Then, they go down to a knee and other NPCs disregard them as long as there are other, standing opponents to fight. It's a pretty discreet way to handle the problem of keeping important characters alive; they look and act injured long enough for the fight to continue. Where it fails is when the player is the one trying to kill the NPC, because no one can take mace hits to the back of the head perpetually.
Since I haven't seen a (major publisher) rule espousing this sort of NPC treatment, I'd like to know:
- Are there TRPGs that incorporate rules like this?
- Have you tried using it as a house rule?
- Do you have your own fudge-rules for keeping NPCs alive?