Sword of Spirit
Legend
I actually like the fact that not being proficient in a save in 5e is a serious weakness. But then again, I like the rock-paper-scissors tactical aspect of D&D and am glad 5e adding some of that back in.
That's why you should use the sum of two relevant stats for each save - any dump stat will make you worse at one of the saves, and it's guaranteed to be a save that comes up semi-frequently. As it currently stands, you can still mostly afford to dump Int or Cha, because those saves are so rare. If your Will save was the sum of your Wisdom bonus and Cha bonus, and your Reflex save was the sum of your Dex bonus and Int bonus, then you would actually suffer from dumping anything.The problem with the 3 saves system is that it makes it much easier to have dump stats, since three of your stats can be low without penalty.
It rewards specialization.
I'm happy with the 5e saves, but 4e's choice of two abilities to choose from for each defence was a good idea in my opinion I'm fairly certain they would have kept it for 5e had they stuck with fortitude, reflex, and will instead of each ability having it's own save. This has actually made me wonder how it would affect the game if those 3 saves were brought back.
Str/Con: Added to your Fort Save cuz you were just "tough" if you had a high score in either of these.
Int/Dex: You had a good reflex cuz you were just quick on your feet, either through natural talent or by just being aware of your surroundings.
Wis/Cha: You had a good Will Save because you were wise enough not to be fooled or had a strong personality that was hard to dominate."
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