iserith
Magic Wordsmith
Sure, roll vs a defense was good. But I like the saving throw bc it does go back to the player doing something when the action is with someone else.
They're not really doing anything but rolling a die they're told to roll though. There's a "forced fiction" or "presumption of character action" element here that I don't like.
And frankly, I kind of like the idea of asking for a response. "The sorcerer lobs a fireball, you see it streaking toward you, the explosion imminent. What do you do?" And then adjudicating a response on the saving throw.
It's a little dungeon-worldy. But that's not necessarily bad. I think I may try it out - maybe tied to reaction - so if you have a reaction this round, you can try to weight the outcome, but if not, you're stuck with the default.
That'd be interesting.