TheLoneRanger1979
First Post
Hey ya all. This is sort of a general question, but i'll also present it in the context of my group. But first, the general question...
What do you guys think is the importance of having a 20 in the primary ability (as opposed to say an 18) in a premade campaign (a one not tweaked or created by a DM for a given party)? Is it mandatory? Can it be offset by a descent feat? If so, what feats are generally worth the -1 to the ability score bonus?
Now the context.....
I am in a 4 PC party. We may have an extra player every now and then as guest stars, but
for the most part we are 4. 3 of our members are core players and the 4th is a rotating one.
The core players are as follows:
-A hill dwarf totem barbarian
-A half elven sorcerer
-A half elven fighter battle master (me)
The rotating players are:
-A half orc vengeance paladin and
-dwarven life cleric
The gues star will probably be a bard....
In this party makeup, how wise would it be for my character to forego the 20 str? My
current stats are Str18, Dex11,Con14,Int12,Wis13,Cha10. I am lvl5 at the moment and
i try to keep all the options available (such as feats and MC). I am pretty sure the barb-
arian and the sorcerer will go for 20's in their primary stats. The paladin as well (though he
will not always be with us). Will i damage the party too much if i skip on the 20 (long
term)? It should be noted then in the absence of the paladin, i seam to be the primary
damage dealer right now on the average encounter. And if i decide to let the 20 go
away, what feats would be most useful overall in my opinion? Resilient i'll take anyway
for my wisdom, in order to give myself prof in wisdom saves and bring it up to 14.
From purely role playing aspects, i'd want to make a very versatile character that is good
in lots of different situations (i am outlander), that can fight in the front but also stealth
and sneak if needed, so i wanted to take some points in Dex as well (at least 2). However
because of the small size of our party, i am a bit afraid i might "nerf" us if things get tough
in the future (REMINDER: we will be playing premade adventures with this group). Also as
we don't have a dedicated rogue, a prof in thieving skills is something i considered as well
(is there such a feat?)....
So what do you guys think? Any feats and/or MCs worth the -1? And if so, what feats and/or
MCs would you pick? Thanks in advice, and feel free to elaborate as long and detailed as
possible..... i appreciate ALL the opinions!
What do you guys think is the importance of having a 20 in the primary ability (as opposed to say an 18) in a premade campaign (a one not tweaked or created by a DM for a given party)? Is it mandatory? Can it be offset by a descent feat? If so, what feats are generally worth the -1 to the ability score bonus?
Now the context.....
I am in a 4 PC party. We may have an extra player every now and then as guest stars, but
for the most part we are 4. 3 of our members are core players and the 4th is a rotating one.
The core players are as follows:
-A hill dwarf totem barbarian
-A half elven sorcerer
-A half elven fighter battle master (me)
The rotating players are:
-A half orc vengeance paladin and
-dwarven life cleric
The gues star will probably be a bard....
In this party makeup, how wise would it be for my character to forego the 20 str? My
current stats are Str18, Dex11,Con14,Int12,Wis13,Cha10. I am lvl5 at the moment and
i try to keep all the options available (such as feats and MC). I am pretty sure the barb-
arian and the sorcerer will go for 20's in their primary stats. The paladin as well (though he
will not always be with us). Will i damage the party too much if i skip on the 20 (long
term)? It should be noted then in the absence of the paladin, i seam to be the primary
damage dealer right now on the average encounter. And if i decide to let the 20 go
away, what feats would be most useful overall in my opinion? Resilient i'll take anyway
for my wisdom, in order to give myself prof in wisdom saves and bring it up to 14.
From purely role playing aspects, i'd want to make a very versatile character that is good
in lots of different situations (i am outlander), that can fight in the front but also stealth
and sneak if needed, so i wanted to take some points in Dex as well (at least 2). However
because of the small size of our party, i am a bit afraid i might "nerf" us if things get tough
in the future (REMINDER: we will be playing premade adventures with this group). Also as
we don't have a dedicated rogue, a prof in thieving skills is something i considered as well
(is there such a feat?)....
So what do you guys think? Any feats and/or MCs worth the -1? And if so, what feats and/or
MCs would you pick? Thanks in advice, and feel free to elaborate as long and detailed as
possible..... i appreciate ALL the opinions!
