Two potential issues:
1) We're aware that the admin team has been discussing this for some time. In that sense, I'm not really sure what the point of asking the players is, at this point, as it seems that most of the actual decisions about how the program will change have likely already been made. I could see doing an 'idiot test' to make sure the game doesn't change in a way that players clearly don't want, but without actual details on how the program might change, it's hard to get a good reading on what players don't want; many times, people don't know what they want or don't want until they're told, after all.
2) My biggest problem with giving DM awards that are equivalent to player awards for a given module is that it seems to justify the idea that DMs don't actually need to play. The nice thing about DM awards being less than PC awards is that the DM can legitimately get someone to fill in as DM so that she can play from time-to-time. If that equalizes, the DM will have a character that's exactly the same level as the PCs she's running -- and might never actually get to play the character. I think upping the XP for DMs would have an unintended negative consequence of making it more difficult for DMs to get out from behind the screen, increasing DM burnout and causing an even greater shortage of Organized Play DMs than we're already seeing.
With that said, I don't really see a way to reward DMs in a way that doesn't either a) cost a fair amount of money or b) leads to the problem noted above. Hopefully I'm just missing something obvious that will be revealed when the actual revised DM award program is announced.
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Pauper