Shadowdweller00
Hero
YMMV. The Swashbuckler sneak attack expansion is very similar to alternate requirements during the D&D Next playtest.I didnt get that. Its either/ or.
I haven't found that to be the case. The swashbuckler retains rogue mobility on top of Fancy Footwork, including the ability to withdraw, dash, or otherwise run circles around the enemy with Cunning action. Eating an opportunity attack is, furthermore, rarely the end of the world. Theoretically the swashbuckler can be completely surrounded or cornered, but this is vanishingly rare in standard play.Actually there are such situations. He doesnt get sneak attack when there are two or more enemies fighting him and him alone. If there are two (or more) enemies within 5 feet of you, you don't get sneak attack (unless you also have an ally nearby, and you target the same creature your ally is fighting).
Sneak attack is common, but frequently requires assistance and co-operation from an ally - the rogue isn't free to target anyone or thing he or she wants. Unless one is a Halfling (which is paid for with a lower movement speed and lack of darkvision), cover and stealth are inconsistent. The swashbuckler archetype removes even these paltry considerations - which is precisely the direction I never want to see a rogue or sneak attack mechanic go in.Huh? How are you coming to this conclusion? Rogues get sneak attack every round as is (its trivially easy to get; you just target a critter that your ally is already attacking, or use cunning action to hide), and Rogue damage in no way is 'numerically OP' compared to a Fighter or Paladin.