Al-Qadim: Land of Fate (5e conversion)


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Quickleaf

Legend
I loved the Al-Qadim setting. Has anyone given thought to magical items unique to the setting, like magical hookah and clockwork devices?

Yah, more AQ fans :)

The answer is "yes." I've converted 6 pages of magic items from the Land of Fate boxed set, with one or two new additions, and several cut out that were re-skinned magic items already covered in the DMG. I've converted a couple artifacts as well.

Clockwork devices are extensively covered by GMLent who is working on the Clockwork Mage from Complete Sha'ir's Handbook.

There are sadly no magical hookah, though I think a clever DM could have fun re-skinning potions.

EDIT: I'm writing up a Hookah of Veiled Meanings, because you requested one!
 
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Monkey King

Explorer
Thanks for the shout-out, and good to see someone is running with an AQ update. I'm really happy to hear Karl Waller might do some new art for it as well!

I look forward to seeing how it turns out.
 

Shaghayegh

First Post
Peris, the feys of Persia, lived on the scent of incense. I think that reflects the use of a potion of Sustenance in the form of something inhalable. Decide which potions can be inhaled as smoke and how that affects duration...
 


Quickleaf

Legend
Mageweaver

I put together a rough version of the Mageweaver and their associated arcane tradition. It involved going back and forth between the Complete Sha'irs, some tales in the Nights, and my own notes, then getting feedback from another pair of sharp eyes on our team, and then laying out an initial draft.

Check it out! Feel free to offer insights and critique too.

I'm not yet sold on the 14th ability to turn their spellbook into a magic item. It's very cool and flavorful, and in 5e D&D where magic items are rare it does let you get a magic carpet, guaranteed. However, the idea of referencing the DMG in a sub-class is something I'm still mulling over. Otherwise, I really like how it's looking so far!
 

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Eric V

Hero
I am running my dream Al-Qadim campaign in 5e right now. I have used some of your great work as is and modified some of the other parts for the campaign, but it's all been useful. I am running a game using A Dozen and One Adventures, Cities of Bone, Ruined Kingdoms, Assassin Mountain and the Huzuz boxed set (though I own all Al-Qadim material)

I have made some monsters, like Copper Automatons, Slayer Genies, and a few others. I might be able to play test some things; it's hands-down my fav setting and I'd love to help I'm just not sure how!

-Eric
 

Quickleaf

Legend
I am running my dream Al-Qadim campaign in 5e right now. I have used some of your great work as is and modified some of the other parts for the campaign, but it's all been useful. I am running a game using A Dozen and One Adventures, Cities of Bone, Ruined Kingdoms, Assassin Mountain and the Huzuz boxed set (though I own all Al-Qadim material)

I have made some monsters, like Copper Automatons, Slayer Genies, and a few others. I might be able to play test some things; it's hands-down my fav setting and I'd love to help I'm just not sure how!

-Eric

Hey Eric, sounds like you're running a terrific campaign. :) Most of what we're testing is player-side material -- subclasses (LOTs of these), spells (ditto), backgrounds, that sort of thing. So if any of your players are flexible about tweaking their PCs or you have new players joining, let me know about their character and I can send some stuff to you for testing suited to their character. But we also have a few other things if player-side stuff isn't your cup of tea -- a Calling On Fate optional rule, magic items (LOTS of these), and a few monsters (jann & yikaria).

So really, take your pick.
 

Achtung

First Post
Hey Eric, sounds like you're running a terrific campaign. :) Most of what we're testing is player-side material -- subclasses (LOTs of these), spells (ditto), backgrounds, that sort of thing. So if any of your players are flexible about tweaking their PCs or you have new players joining, let me know about their character and I can send some stuff to you for testing suited to their character. But we also have a few other things if player-side stuff isn't your cup of tea -- a Calling On Fate optional rule, magic items (LOTS of these), and a few monsters (jann & yikaria).

So really, take your pick.

Hey Quickleaf, excellent work on this conversion! After finishing up with some Dark Sun and then a homebrew campaign, my party are excited to get back to some desert action! We'll be using what has been completed so far of your conversion. I'll post playtest details here as they become available.
 

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