The Grassy Gnoll
Explorer
It's a chameleon and gives the wearer the natural armour of the last creature the wearer killed (by weapon or spell but either way, the actual killing blow).
Great after you've just fought a dragon and administered the last hit. But then you fight and kill another, less well-armoured creature (hey, why not a human?).
Could make for interesting choices in the heat of battle! Also, for flavour, the natural armour could be visually realised (gives the visual of dragon hide, tough bark, etc). Even down to skin tone (kill that swarthy guard and help with your Disguise check when you enter the camp of swarthy bandits)?
It would certainly be work to keep track of, but could be fun.
(Innkeeper: The rooms are 1gold apiece, but your...dog? friend..has to sleep in the common room"
Character: No, you don't understand, there was this wolf...")
Great after you've just fought a dragon and administered the last hit. But then you fight and kill another, less well-armoured creature (hey, why not a human?).
Could make for interesting choices in the heat of battle! Also, for flavour, the natural armour could be visually realised (gives the visual of dragon hide, tough bark, etc). Even down to skin tone (kill that swarthy guard and help with your Disguise check when you enter the camp of swarthy bandits)?
It would certainly be work to keep track of, but could be fun.
(Innkeeper: The rooms are 1gold apiece, but your...dog? friend..has to sleep in the common room"
Character: No, you don't understand, there was this wolf...")