Motorskills
Explorer
Okay, just had a total blast with the Oozing Temple, played it more or less as written, except that I made Glabagool very intelligent, friendly, and talkative. He uses long words, and loves to use new words all the time. Everything is new to him. He's a blast to roleplay.
The party are intrigued by the Telepathic Ooze (though they have seen so much weird sh*t already, they weren't quite as fazed as I expected!). They are also aware, courtesy of Glabagool, that something is "calling" the oozes (that's the Pudding King).
And then it struck me. Glabagool, Derendil, and Sushaar are essentially affected the same way. They each have permanent insanities, with demonic "input" that have boosted the impacts of those insanities.
I've statted Derendil as a basic Quaggoth, but I give him an additional +1 STR, +1 CON, +1HD, and +1AC per level. the party is now L6, so he has +5 STR etc. That reflects him becoming a smarter warrior, even if he will never actually become the smartest tool in the box.
I also have his elvish improving slightly, level by level.
Sushaar has the basic stats of a Kuo-Toa archpriest, but I've given him the basic powers of an Open-Hand monk instead of spells etc. (I might give him spell powers later, but I'll see how it goes.)
He never really uses any of those monk powers of course. I've given him 24 WIS, since he is so wise and mellow. I've also given him Wholeness of Body on himself or others three times per long rest. (The party has no real healing, and he doesn't really even offer to use that power, so that's fine.
).
For Glabagool, I've decided to give him all these weird skill proficiencies and knowledges (I'll make them up on the spot as needed). Glabagool was asked what he wants to be when he "grows up". He answered "architect", which makes sense, because all he knows is the Temple that he was in when he was (very recently) Awakened.
I think the party will want to keep him, but the speed thing is going to be a killer, possibly literally.
At the moment, they have purchased a custom harness (a double backpack, essentially) in which Derendil carries the two Myconid Sprouts.
The players are privy to my statting, though not necessarily all the details. But they are getting increasingly panicked by Derendil, they realise that if he flips "bad" he would take a hell of a lot of stopping. Tee-hee!
The party are intrigued by the Telepathic Ooze (though they have seen so much weird sh*t already, they weren't quite as fazed as I expected!). They are also aware, courtesy of Glabagool, that something is "calling" the oozes (that's the Pudding King).
And then it struck me. Glabagool, Derendil, and Sushaar are essentially affected the same way. They each have permanent insanities, with demonic "input" that have boosted the impacts of those insanities.
I've statted Derendil as a basic Quaggoth, but I give him an additional +1 STR, +1 CON, +1HD, and +1AC per level. the party is now L6, so he has +5 STR etc. That reflects him becoming a smarter warrior, even if he will never actually become the smartest tool in the box.
I also have his elvish improving slightly, level by level.

Sushaar has the basic stats of a Kuo-Toa archpriest, but I've given him the basic powers of an Open-Hand monk instead of spells etc. (I might give him spell powers later, but I'll see how it goes.)
He never really uses any of those monk powers of course. I've given him 24 WIS, since he is so wise and mellow. I've also given him Wholeness of Body on himself or others three times per long rest. (The party has no real healing, and he doesn't really even offer to use that power, so that's fine.

For Glabagool, I've decided to give him all these weird skill proficiencies and knowledges (I'll make them up on the spot as needed). Glabagool was asked what he wants to be when he "grows up". He answered "architect", which makes sense, because all he knows is the Temple that he was in when he was (very recently) Awakened.

I think the party will want to keep him, but the speed thing is going to be a killer, possibly literally.

At the moment, they have purchased a custom harness (a double backpack, essentially) in which Derendil carries the two Myconid Sprouts.
The players are privy to my statting, though not necessarily all the details. But they are getting increasingly panicked by Derendil, they realise that if he flips "bad" he would take a hell of a lot of stopping. Tee-hee!

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