If the DM is so concerned with Intelligence becoming a dump-stat that s/he feels the need to police players' roleplaying, s/he should instead set up the proper challenges to make Intelligence matter.
I don't think anyone here has expressed a concern with Intelligence being a dump stat. That's not what this conversation is about.
No, of course not, but make it your own.
Make up a new and different London Underground? Why? And wouldn't that break verisimilitude,
especially for the players who are familiar with London?
That's a good idea in general, but players shouldn't have to lobotomize themselves to avoid knowing too much.
Now you're just being melodramatic.
An auto-success is just that. It has very little to do with what happens when there's uncertainty.
This is in response to a situation I expressly described as being an auto-success for one player and a roll for another even though the difference is indiscernible in universe. So no, clearly auto-successes and uncertainty can have a lot of overlap.
It seems to me that something has gone wrong in the description.
Let's try a different example to see what that is: If Robert the player has a character named Conan and plays him as a mighty-thewed physical powerhouse, but on the character sheet Conan's STR score is 5, is this an inconsistency or not?
The answer is, surely, that the example isn't possible: because when a character with a STR score of 5 is actually played within the gameworld, according to the rules of the game, that STR 5 will result in a large amount of failure at physical feats. Not a lot can be lifted; doors can't be kicked in; Conan will tend to get beaten up in barroom brawls; etc. That is to say, you can't play a 5 STR character as a mighty-thewed physical powerhouse. You can try to do so, but the rules will kick in and produce a different sort of fiction that confirms that the 5 STR character is, in fact, something of a weakling.
So surely the same thing should be true for Arthur's character Sherlock: the character with 5 INT will fail at the sorts of checks that a brilliant detective would want to succeed at (like spotting clues, matching fibres to clothes, recognising voice even when muffled behind scarves or helmets, etc). So Arthur can try to play Sherlock as a brilliant detective, but the rules should kick in and reveal the truth about the 5 INT character - namely, not all that bright.
Yes, exactly. See again the example of Otto. Tries lots of Intelligence tasks -- fails almost all of them.
I think a number of posters clearly are advocating that a player whose PC has a low INT should refrain from certain action declarations (roughly, the ones that are too "clever" for a 5 INT person to come up with, or the ones that break stat-imposed "limitations"). If you're not doing that, I'm not sure what you mean by referring to a notional flaw "I am unintelligent" - how else do you expect it to come into play, but as a constraint on action declaration?
Flaws are supposed to be where you call out your character's weaknesses, right? Pretend for a second 5th Edition hasn't happened yet and there's no "flaw system". Ask a player what her character's "flaws" are, and a very low ability score is likely to be near the top of the list. It's a
soft constraint on action declaration, because, as you and I have both noted, it affects what actions a character is likely to succeed at.
I think what is appropriate is up to the player to decide. Sure, Int 5 Sherlock isn't as good as Int 10+ Sherlock when it comes to making Intelligence checks, but that Intelligence score doesn't prevent the player from playing that character. Player skill also mitigates the impact of that -3 modifier. If I turned up at your table with such a character and never let you see my character sheet, you'd probably have no idea that my Intelligence was sub-par.
Tell me, O skilled player, the London train schedule for the first week of August in 1886. And don't tell me "Sherlock looks it up", because Sherlock canonically has it memorized, so if your character has to look it up then you're modifying the concept in concession to your low ability score. (And finding the information you want may be an Intelligence check
anyway.)
That's your preference, but it's not a rule. I'd also call into question your assertion that it is "old school," as [MENTION=42582]pemerton[/MENTION] has explained above.
It's not my preference. It's my
recommendation based on the concrete fact that your character will be bad at the very thing your concept says he's supposed to be good at. If for some reason you roll for
class, and you get barbarian, I'm also going to recommend you pick a character concept other than "wizened old master of the arcane arts".
That is another statement of your preference which applies to how you approach the game and the meaning you apply to Intelligence scores. Others might not do that. They're not wrong for doing so, right? I mean, I would prefer to have my Sherlock concept have a higher Intelligence so that those times I need to make Intelligence ability checks (which I will still try to minimize), but having a low Intelligence score only makes the character mathematically less effective in this regard. It imposes no other restrictions.
Can a player can take the flaw "I am unintelligent" and play the character as intelligent? The "I am unintelligent" imposes no restrictions, and unlike the Intelligence score doesn't even make the character mathematically less effective at anything. Thus if you're okay with playing an Int 5 character as intelligent, surely you should be even more okay with playing an "I am unintelligent" character as intelligent. Sure, the word "unintelligent" may directly contradict the word "intelligent", but so does quantifying "intelligence" with a number and giving the character a very low number. Those are just the meanings of words -- they're not
rules, right?
I'm not cool with people saying the rules demand we play them a particular way (e.g. "with low reasoning").
The rules do actually say that "Intelligence measures mental acuity, accuracy of recall, and the ability to reason." So I'm going to stand by that. What I'll dispute is that this constitutes a demand that we play "a particular way". There are
lots of ways to play a character with a low ability to reason.
Sorry to answer your question with questions, but it's probably the best way to address this: Can you imagine a situation in which the DM will not ask for an ability check to kick down a door? If so, can you imagine a player having his or her character set up a situation so that one is not necessary? If your answer is "Yes" to both, then you'll see what I mean by player skill making a difference.
If your character concept would have you kicking down doors, but instead of doing that you arrange for the door to be unlocked and then try the knob, then you are again modifying the concept in concession to your low ability score.