UngeheuerLich
Legend
Lets just state for a second: a 13 level 5 PC party can be thretened without using an overwhelming mass or way high level foes.
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I think it's a bit soon to conclude that, isn't it? All we can say so far, is that a PC can be injured part way through the first round of a medium/hard encounter.Lets just state for a second: a 13 level 5 PC party can be thretened without using an overwhelming mass or way high level foes.
I would say they could be injured part way through the first round of an easy combat. Crit happens lolI think it's a bit soon to conclude that, isn't it? All we can say so far, is that a PC can be injured part way through the first round of a medium/hard encounter.
I think that group does feel threatenend after half of that round. Is it enough to really endanger them? Don't know and probably not but such a tound will leave some mental scars. Even if they survive, they need to spend resources and will spend more to prevent such a bad start next time.
And the aim is not a tpk in the first round but just a small battle that drains some resources which already happened and to scare them a bot which it also did as you can read in the last few posts.
@Flamestrike - do you want to complete this first round, or discount it and let everyone theory-craft from back at the start of the encounter? I'm easy either way; if you want to carry on, I have Bedrock's move ready to paste in, but if you want to cancel the round, all I have to do is revert the hit points in his sheet.
At the moment we have to disperse. Concentrated breath weapons by Winter Wolves are going to hammer the party. I see the paladin going down if the winter wolves are allowed to fire off. If we stay close, the Winter wolves will chew us up with their breath weapons.
That's why this is so hard to do online. My coordinated group would likely engage the giants first,
hypnotic pattern the winter wolves, and focus fire archery one of the giants while using the dodge action against the other after using a Bonus Action to cast shield of faith.
peanut gallery input here:
1) one could only wish PbP moved this quickly!
2) this experiment is not efficient, in that, it is only one roll of the dice; so the experiment succeeds or fails by the chance of that one roll per each save/attack.
3) is it possible to randomize, take a core sample so to speak, each action; instead of making the one roll, make 20 attack rolls (AVERAGE{{1d20+x}*20}) and use that as the determining denominator, likewise with all rolls of any sort?