D&D 5E Single Players with Multiple Characters?

Dausuul

Legend
Does anyone allow players to run more than one character at the same time in a campaign? I see possible issues, but wondered how that works if anyone one allows it?
I would allow it if anybody asked. This is the sort of thing that, if I can't trust my players to handle it reasonably, those players don't belong at my table.

However, nobody asks.
 

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S

Sunseeker

Guest
I think it works best when the players run simple characters. Otherwise the overhead can get a bit unweidly.
 

ccs

41st lv DM
It works if your game is more about the mechanics and combat than roleplaying. It's kind of weird if you put any focus on roleplaying though. Generally better to just adjust your encounters down if you're short a few players.

Hmm. My xp is quite the opposite.
I'm in a Mythic powered PF game where 4/6 of us are DMs (we rotate). So 4 of us are well & truly adept at flipping between characters RP-wise. The other two have trouble RPing 1 character sometimes.:(
In the current game - 1 DM/5 players, we have 8 Player controlled characters. The DM of course is running gods knows how many NPCs - friends/foes/misc.
The RP is/can be great. (& it's funny when people have to "talk" to themselves) It's when initiative is rolled that things bog down. (the two that struggle with RP are also not the best mechanically.... Though to be fair the other three of us are nearing our own walls of mechanical complexity.
 

Ancalagon

Dusty Dragon
I think this is a good idea if there is only 1-2 players. But I had to run a 3 player game for some time, and 3 well designed PCs is amply enough to have a solid party. So if you have 3 or more players... why? I don't see the need.

And incidentally, 3 players is a *great* number to run - it's much more focused and each player has a bigger share of the spotlight. The downside is that if one is missing you basically have to cancel the game because 2 isn't enough. That and having some restriction on character design - every PC needs to be able to pull their weight.
 

S

Sunseeker

Guest
Agree. If you must have one or more DM PCs in the party, make them weaker than the player PCs. A couple of levels behind is usually fine.

I disagree, what matters is how the DM PC behaves. He could be level 20 in all classes and have the ability to sprout one wing and summon Meteor. Like Gandalf. Gandalf was a super-powerful wizard who was also an angel in human form. Yet for the most part, he ran around getting stoned with Halflings and doing research.

IMO: typically DMPCs should be plot devices. They should take a support role in the party. You don't want a DMPC to have to be coddled, and you don't want to look like you're playing favorites by having the monsters only go after the party when the DMPC is clearly the weakling. A DMPC who behaves fairly, provides a needed role (even if it's just helping to balance the encounter math) and doesn't steal the limelight but comes in handy when things get dire is exactly what a DMPC should be, it doesn't matter what their level is. Heck, I've made DMPCs who don't even have classes. They're just there to provide some role the party feels it needs.

Beyond that, DMs want to play too. A DM shouldn't be forced to never play because the alternative means a short, bad or otherwise no game at all.
 

Li Shenron

Legend
Does anyone allow players to run more than one character at the same time in a campaign? I see possible issues, but wondered how that works if anyone one allows it?

I've actually suggested this myself when starting a group a few months ago. I have only 3 players, two of which were new to D&D when we started and the third had tried out only a playtest version of 5e but was experienced in previous editions. So I suggested that she played 2 PCs at the same time. I pre-designed 4 characters (classic Fighter+Cleric+Rogue+Wizard), leaving some details up for the players to fill, and she let the two inexperienced players pick their class, while she played the remaining two (Cleric and Rogue). We started at 1st level.

It works very well if the player is a fair player (which she is) and is already familiar with the dynamics of a RPG. She said she didn't really remembered the playtesting rules, but clearly remembered previous editions of D&D, so I am not sure how much this affected her ability to play 2 PCs at once, but we did not encounter a single problem.
 

Zardnaar

Legend
Biggest problem I see is trying to keep two in character mindsets at once is kinda difficult in social scenes and in general in campaigns that focus on characters and roleplay immersion.

So perhaps a clear "Main Character" + "Loyal Sidekick" is probably a very eminently doable version, one character is clearly calling the shots.

This is how we do it. If we are short of player or if we decided to erm remove a few players from the game.
 

Lehrbuch

First Post
I disagree, what matters is how the DM PC behaves. He could be level 20 in all classes and have the ability to sprout one wing and summon Meteor. Like Gandalf. Gandalf was a super-powerful wizard who was also an angel in human form. Yet for the most part, he ran around getting stoned with Halflings and doing research.

IMO: typically DMPCs should be plot devices...

While something like that sort of works in literature, it gets really old fast in-play (in my experience).

NPCs (whether friendly or hostile) are plot devices (or alternatively one of the sources of plot), and can be whatever level or power is appropriate to the adventure.

But DM PCs, who are members of the party and present for multiple adventures, shouldn't be higher level or more powerful than the player PCs; simply because otherwise the DM PC will be the natural leader of the party, the one calling the shots. If the powerful DM PC then doesn't lead it seems really weird, and the explanation for this becomes more and more convoluted and unlikely as the campaign progresses. On the other hand, if the powerful DM PC does lead, it kind of reduces the player PCs to sidekicks.

DM PCs that are lower power/level than the PCs are much better, as mostly they will just do what they are told by the player PCs.
 

Ancalagon

Dusty Dragon
I fully agree with you that a DM has to be *very* careful with powerful PC. However, power =/= leadership.

In my game one of the DM's "PCs" at the moment is basically a demi god. (it's not D&D but whatever). If he gets mad, he can level a city (but he tends to kill *everyone* so the PCs really don't want that to happen). However he is letting the party lead him around (it's part of a quest) because he knows he can't trust himself in a fight (due to berserk-ness) and in general due to faulty memory. Even though he's immensely powerful, he's a terrible choice for a leader and he knows it.

Let's look at lord of the ring. Gimli was a dangerous warrior, but he wasn't the leader. But let's say he wasn't just a very good fighter, but the *best* of the land. Would he have lead the party? No, it wasn't in his character/nature to be a leader, no matter how good he is at swinging an axe...
 

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