[MENTION=463]S'mon[/MENTION]: Druid wildshape is 1/2 druid level in duration, so its definately supposed to be able to last over a short rest.
I suspect a significant part of it is going to be a reduction in the use of wandering monsters due to people playing different campaign types. Wandering monsters tend to imply a specific campaign type: Dungeon crawling. My current 5E games are an urban setting and the other one features us trying to escape from a world we got planar shifted onto.
I suspect if you played a dungeon crawler, scrapped all the rope trick style spells and went back to per hour in the dungeon, a 1 on a 1d6 means a wandering monster shows up to claw your face, you'd see a lot less resting. That said, I feel like playing an OSR edition is a better fit for that sort of gameplay.
Druid Wildshape duration - Thanks - I've been misremembering the 5e rules a lot recently
(feels like I've slipped into a slightly different parrallel universe - again...)

Still my Druid player is happy to have Wildshape end at the end of a short rest, so I'll
stick with that.
Wandering monsters & dungeon crawls - I like to roll a d6, 6 = wandering monster. I'll be keeping that up. I prefer rolling every ca 20 minutes as per 1e and having 15 minute short rests,
makes it more practical for PCs to get a rest in before monsters turn up. I had been switching to a single check per hour of short rest but it felt a bit artificial.