D&D 5E Was I in the wrong?

Ilbranteloth

Explorer
@Morrus;So do you all believe we have enough information to make an informed decision about whether the dm was right or wrong or do you believe we have such an incomplete account that no determination should even be attempted?

i ask because it seems there is a constant shift based on convenience between whether there is lack of info or whether the dm wasn't wrong.

I can't speak for anybody else, but my descriptions assume that the ranger didn't know about/care about the gauntlets/ring (because there is no point in the DM's account that says the ranger did), I assume that the bundle was never untied by the party, the ranger, or the smith (because the DM never said it was), and that the smith noticed the ring and the ranger didn't (because that's what the DM said).

So as written, my assumptions description add nothing to the OP and updated description. That has been consistent since the original post. I have added more description as clarification as to why I find that plausible and reasonable, and also in response to other posts that say that the original post without any additional descriptions added are implausible.

As such, my answer is yes, based on what was described I can make an informed decision as to whether what the DM did was right or wrong, but primarily for my table. Based on later posts for the DM I am also of the opinion that it was OK for the DM's table as well.

Ilbranteloth
 

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Ilbranteloth

Explorer
I would counter this by simply pointing out that the responses by the players was the most telling. Anything that causes feelings similar to those apparent to the OP between the players, or the players and DM/GM, are something to be thought hard about. The game is there to be fun with your friends, not to be a cause of strife and hard-feelings towards each other.

That said, I've made similar mistakes in the past. It has universally turned out to be far more negative than positive and leads to stupid defense mechanism-type gaming habits that not only tear the players from the narrative, but makes the telling of a great story a distant second to making sure "they don't screwed again" if such bad decisions continue to happen.

You can beat the situation to death with arguing details, but at the end of the day you hurt your game if you run it this way. For those that do, stop doing it for a few months. You will find that your game is far better for it, both narratively and in the overall stress of running the game.

Yes, but the response by the players described by the original post differs from the response described the the DM in the expanded account and his later posts. The best I can tell from all of those is that the barbarian and monk were annoyed at the ranger (player) for making the mistake, and even more upset about selling another set of armor they specifically told him not to. The ranger player was upset for making the mistake, not at the DM for the situation. The sorcerer (cell phone guy) was annoyed at what? It's not clear and he apparently wasn't available for further clarification.

And in my "universal" experience, I haven't had any sort of "more negative than positive" reaction nor any "stupid defense mechanism-type gaming habits that tear the players from the narrative." The only mistakes I see here is potentially not providing enough of an immersive experience (hard to tell from a summary) and failing to engage the mechanics of the game more frequently.

So I completely disagree that "I hurt my game if I run it this way." It's all about the players at that table, and how things are handled. The only real question as to whether it was "right or wrong" was that the DM realized the player forgot and/or didn't remember something and used that to the smith's advantage. I look at it this way - the smith has no idea what the ranger does/doesn't know. Whether the description was sufficient or not is really unknown, but the mechanics are there to help address the difference between player and character knowledge. The DM stated that the way he runs the game, it's up to the PCs to know what they have.

What changes could this implement in the players?
Better communication between them.
Paying better attention.
Making better notes as to what they have.
Be more involved in NPC interactions.

Yes, these are horrible things to expect of the players, and certainly would tear any game apart, and would obviously sacrifice any chance of maintaining a great story.

Sure, they might be more suspicious of NPCs, but that's generally pretty normal. The only real problem I can see is if the players think the DM is taking advantage and punitive towards them, and other than the sorcerer where it's not clear, I just don't see that as the case here.

I should also note that I get the sense that people are taking this particular situation way too seriously. That's extremely common when discussing something online and outside of the actual game and circumstance that sparked the debate. A single event like this, among best friends as described, in the course of many, many hours of play, and probably more hours outside of play doing other stuff, is generally not that big of a deal. I can definitely see in a public game, with people who don't know a particular DM how this could be very different. This could be a bigger deal for a public game.

But if you're playing with a bunch of friends and losing the possibility of owning one or two magic items is that big of a deal within your game, there's probably a lot more going on than this one situation.

I agree that we've beat this to death. Don't recall the last time I had any stress running a game, nor the last time there was any significant discord within the group regarding my DMing and such. We're there to have fun, and if something doesn't feel right we deal with it. To put it differently, I've never been involved in any situation running a game where I would ask the greater community "was I wrong?" And it seems I'm not always on the popular side of discussions here at Enworld (like this, DM fudging, whether dragonborn are common or should be in the Forgotten Realms, etc. ). None of my "unpopular perspectives" here which are fully incorporated in my campaigns have caused any distress that I'm aware of. With my home or public campaigns. As always, YMMV, they aren't for everybody or every table. But they work for us, and my home campaigns tend to run for years (we're on 1.5 years for this one, the last was 8+).

Ilbranteloth
 

Yardiff

Adventurer
I was actually giving the leeway that the blacksmith is actually specialized in armor, an armorer, whatever. (More murky language, IMO, but whatever.) If that is all you are trying to assert, that he is an armorer, I agree. That is apparently his skill set, and we're not talking about someone who slaps horseshoes onto equines for a living.

The feeling I was getting is people assume he was more than the average armorer. So, I was asking if there is any indication he is significantly more skilled than the norm for those in his trade. Although greater skill would be helpful in getting greater wealth, your statement correlates them directly, as if no other variables were true. Without loading the issue with language I didn't use, like 'scoffed at' and such, can you answer my questions with more than simple assertions? Can you support your one variable, skill derives wealth, statement? Are there no other ways wealth can be acquired? You've recently stated how he's shady, would that be part of how he generates wealth?

(Note: This response applies to Maxperson on the issue of clarifying what we are talking about with his skill set.)

My understanding is that if someone specializes in something they are general above average in comparison to someone who is not specialized. An a blacksmith who specializes in armor is general referred to as an armorer. Specialization usually implies expert maybe, I'm in this but I don't think so. I'm pretty sure no one assumed more then that he was an armorer and thus an expert in making, buying, selling armor. Sure there are other ways to wealth can be acquired, like being a shady merchant, which is probably why hes shady.

I seem to remember something about the smith be being not honest in the OP posts, maybe I was wrong. Shady is just another way to describe dishonest.
 
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Maxperson

Morkus from Orkus
@Morrus;So do you all believe we have enough information to make an informed decision about whether the dm was right or wrong or do you believe we have such an incomplete account that no determination should even be attempted?

i ask because it seems there is a constant shift based on convenience between whether there is lack of info or whether the dm wasn't wrong.

There is enough information to make a decision, but that decision amounts to an assumption. It's not possible for all of the details to be told here. No one has a memory good enough to relay what happened perfectly, and what we have is far from even close to perfect.
 

Maxperson

Morkus from Orkus
My understanding is that if someone specializes in something they are general above average in comparison to someone who is not specialized. An a blacksmith who specializes in armor is general referred to as an armorer. Specialization usually implies expert maybe, I'm in this but I don't think so. I'm pretty sure no one assumed more then that he was an armorer and thus an expert in making, buying, selling armor. Sure there are other ways to wealth can be acquired, like being a shady merchant, which is probably why hes shady.

A lot of people who play the game use blacksmith and armor smith interchangeably, usually because they don't realize the difference. Nobody goes to a blacksmith who is only a true blacksmith to sell armor. Someone who makes pitchforks and horse shoes won't have the ability to properly appraise or the money to buy, adamantine full plate. Given that, I am assuming that the blacksmith is also an armor smith.
 

pemerton

Legend
@Morrus;So do you all believe we have enough information to make an informed decision about whether the dm was right or wrong
I think I have enough information to work out whether or not I think it was good GMing. I think it probably wasn't. I think it is of a style that tends to lead to too much focus on unimportant minutiae, as well as tending to make it harder rather than easier for the GM to get the players to engage the fiction and the NPCs in a sympathetic manner.

The OP may not care about such things, however.
 

Shasarak

Banned
Banned
51 pages??? The answer is "Yes, you were in the wrong".

Justification - if a player says something like "But I'd never have done that if I'd known it meant [x or y]" then the player clearly feels he or she has not been given enough information to avoid an undesirable outcome. The DM here has made an assumption on what the character does/doesn't know, which does not match the player's own assumptions. If you DM your table like that, sessions will become adversarial and neither DM nor the players will enjoy them.

This reminds me of the joke about sending the Ranger out to the shop to get a bottle of milk and if there are eggs then get six.

And the Ranger comes back with six bottles of milk.
 

Aura

Explorer
Because your adding in more description then was in the posts, which is what you accuse others of doing and then reject those descriptions outright since they don't fit with your conclusions.

What is it you consider to be description added to the scene by me? I see analysis of others' description, and noting what plate armor is like.
 

Aura

Explorer
You are assuming some abrupt unusual stop instead of a smooth reasonable stop by someone who has seen enough. Any unbelievability is being created by you.

You tend to focus on one word or phrase and ignore the overall meaning. So I'll reiterate it to help communication along. The blacksmith found new information and changed his course of action, abrupt or not. And this constitutes another part of the narrative. More the DM didn't remember / think was relevant to mention.
 

Aura

Explorer
My understanding is that if someone specializes in something they are general above average in comparison to someone who is not specialized. An a blacksmith who specializes in armor is general referred to as an armorer. Specialization usually implies expert maybe, I'm in this but I don't think so. I'm pretty sure no one assumed more then that he was an armorer and thus an expert in making, buying, selling armor. Sure there are other ways to wealth can be acquired, like being a shady merchant, which is probably why hes shady.

I seem to remember something about the smith be being not honest in the OP posts, maybe I was wrong. Shady is just another way to describe dishonest.

As long as we're not trying to pretend he's an expert when compared to the pool of armorers, fine. I was merely objecting to the apparent creation of yet another detail, and I do understand the principle of charity well enough to give reasonable assumptions.

In any case, I think we're dealing with his apparent wealth is not determined by his skill. There are other factors, like business savvy, shady dealing, etc.

It's kinda a whatever if we're not in disagreement over the base assumption.
 

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