I want to know how to proceed on summoning and binding bad guys, elementals, all that. I am the DM, so I can do anything I suppose, but I was also a HUGE fan of spells like Cacodaemon form 1st edition and always loved that aspect of the game. Sadly, as it stands now in 5e I'm not sure how this is supposed to work.
Planar Binding looked promising but has a long cast time and basically is like a longer term no concentrate Dominate spell that take awhile to cast. Ok, fine. But they suggest that creatures are usually bound inside a reversed Circle of Magic, also fine. But how do you get them there? I see no spells to summon fiends, and the summoning spells they do have are pretty weak. Generally you can get a CR4-6 critter with the Conjure spells, but that isn't really what I'm looking for. I'm guessing they haven't really fleshed it out yet, so I'll probably have to just make it up as I go, but my players are just breaking into 14th level, and the whole Devils and Demons thing is going to play big in the campaign so it's time I start making some rules to cover this stuff. Am I missing anything now in the rules though?
Planar Binding looked promising but has a long cast time and basically is like a longer term no concentrate Dominate spell that take awhile to cast. Ok, fine. But they suggest that creatures are usually bound inside a reversed Circle of Magic, also fine. But how do you get them there? I see no spells to summon fiends, and the summoning spells they do have are pretty weak. Generally you can get a CR4-6 critter with the Conjure spells, but that isn't really what I'm looking for. I'm guessing they haven't really fleshed it out yet, so I'll probably have to just make it up as I go, but my players are just breaking into 14th level, and the whole Devils and Demons thing is going to play big in the campaign so it's time I start making some rules to cover this stuff. Am I missing anything now in the rules though?