CORELINE (D20 Modern/D20 BESM Setting).

Lord Zack

Explorer
I must admit that despite including Big Boss in my idea, I don't know much about Metal Gear Solid, something I hope to eventually rectify. I am wondering when exactly in Big Boss's life should this alternate come from? Of course it's entirely possible that many events in this Big Boss's life are different from the original's.
 

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This is going to sounds like a dumb question, but I need to know where the "Earth Cradle" is in Africa. Need to see if it's not getting in the way of the Pan-African Nation (HALO-Earth stuff, mostly. Capital's Mombassa (well, "Neo-" Mombassa), and run by Cortana).

As for Outer Heaven/Soldiers Sans Frontieres and other groups run by Big Boss... well... there's many versions of Big Boss out there, and versions of [well, MGV spoilers, sorry] The Medic, or even versions of Solid that resurrected the "Big Boss" name.

So you could go wild with Boss. There's more Bosses where that one came from.
 

Lord Zack

Explorer
Super Robot War Alpha Gaiden, where it first appears, suggests that it is somewhere near Dakar, Senegal, which is also home to the Earth Federation assembly in Universal Century Gundam. Dakar is on the coast of the Atlantic Ocean, just as Mombasa is on the coast of the Indian Ocean, so their on the opposite sides of the continent. However, even if the Earth Cradle is in "enemy territory", it's a near impenetrable, mostly self-contained fortress. It even has mobile suit plants and in addition to the regular DC forces within it is also protected by the Machinery Children, who are clones that have Machine Cells (similar to DG cells) infused in their body and pilot the extremely powerful Bergelmir mechs (Huckenbein Mk IIs infused with machine cells), as well as the W-series android Wodan Ymir who pilots the even more powerful Thrudgelmir (Grungust Type-3 infused with machine cells), which ensure that the Earth Cradle can break many sieges, at least long enough to get resupplied. Rumor has it that they even have the Aurgelmir, operated by Magus Gebo, the organic computer that operates the Earth Cradle, which is in fact one of the creators of the Earth Cradle, Sophia Nate. Secretly, the Machinery Children and their creator Egret Feff desire to purge the Earth of intelligent life and restore the environment using the Machine Cell, and they cooperate with the DC and other factions like Char's Neo Zeon (who will certainly be addressed in my fan fics), only to get in the position where they can do this. The Machinery Children also want to get their hands on the Devil Gundam and use it for their purposes.

I am wondering what you think about the United States Colonial Marine Corps from the Alien series. Would this organization cooperate with Stargate Command? What relation would the USCM and the United Americas it serves have with the earthbound US and Neo America?
 
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kronos182

Adventurer
Here's another super powered templated.. Loosely based on Quicksilver (pre-House of M/Decimation) with a little influence from Marvel's Avengers Alliance game.

Speedster

Either through mutation, experimentation or freak accident, the recipient has the ability to move at supernatural speeds, able to keep up with many land vehicles. Along with supernatural speed, the recipient has several other enhancements including enhanced reflexes, perception for noticing things around them as they speed by. Their body is also enhanced to withstand some damage from physical attacks and shocks created from their feet hitting the ground so quickly. Their metabolism is also enhanced to be more efficient, although they require more food daily, they are able to recover from exhaustion and fatigue incredibly quickly, able to get back into action in no time.
The enhanced speed also enhances their combat capabilities, using their speed to help deal more damage with an unarmed strike.

Speedster Template
The recipient retains all their abilities and gain the following abilities.
Size: Same
Hit Points: +0
Speed: 100 ft, 100 mph (10 chase scale)
Special Attacks: Blinding Punches, One Mile Punch, Vortex
Special Qualities: Bulldozer, Elusive, Enhanced Durability, Enhanced Reflexes, Enhanced Senses, Enhanced Stamina, Extraordinary Agility, Increased Appetite, Kinetic Enhanced Attacks, Spring Attack, Super Speed
Abilities: +1 Con, +4 Dex
ECL: +4
PDC: 38
Requires 10 Fort saves DC 26

Bulldozer (Ex)
The recipient is a powerful force when moving, treated as having the Improved Bull Rush feat, even if the recipient doesn't have the Power Attack feat. When attempting to make a Bull Rush attack, and moves at least 50 feet, gains a +4 bonus, in addition to +2 if charging, to the Strength Check, +1 per 20 feet of speed/distance traveled over 50 feet, and can Bull Rush a target up to two sizes larger. A successful bull rush pushes back the target 10 feet instead of the normal 5, plus an additional 10 feet per 5 points over the opponent's Strength check. The bull rush attempt can be part of an unarmed strike.

Elusive (Ex)
The recipient is very difficult to hit, especially at range. The recipient gains a +2 Dodge bonus in melee and +4 Dodge vs ranged attacks (all ranged attacks the recipient is aware of. Also gains +4 against grapple attempts and Escape Artist checks.

Enhanced Durability (Ex)
The recipient is tougher than normal, able to shrug off light wounds, gaining a weak form of damage reduction. Damage from unarmed strikes, even if they would deal lethal damage, falling and bludgeoning attacks are converted to nonlethal damage (see d20 Modern pg 141). The recipient's massive damage threshold is considered to be double normal (normally equal to Con score plus any bonuses from feats). GM Note: Against foes with super strength (other super strong or powered opponents) don't have their damage converted to nonlethal damage, but unarmed strikes will have their damage reduced by half. The recipient isn't killed until reaching -20 hit points instead of -10.

Enhanced Reflexes (Ex)
The recipient's reflexes are heightened, granting +4 to Reflex saves.

Enhanced Senses (Ex)
The recipient's senses are heightened, granting +4 bonus to Listen, Spot, Search.

Enhanced Stamina (Ex)
The recipient's biology is greatly enhanced, able to go longer and farther before tiring. The recipient can hold breathe 3 times longer than normal, able to run, force march or any other physical activity that would require a Fort save after performing for triple the time before needing to make a Fort save and gains a +4 to the Con or Fort save. Requires only 4 hours of rest to remove Fatigued condition, 30 minutes of rest to remove Exhausted condition. The recipient isn't considered disabled until -10 hit points, able to perform normally until reaching -10 hit points.

Extraordinary Agility (Ex)
The recipient has enhanced agility, gaining +4 to Balance, Jump, Move Silently and Tumble. When falling, treats falls as 20 feet less with a successful Tumble check.

Increased Appetite
The recipient needs at least 50% more food each day than a normal person to fuel their increased speed. Would start to starve 25% sooner than a regular person.

Kinetic Enhanced Attacks (Ex)
As long as the recipient moves at least 20 feet before making a melee attack, they gain a +1 damage per 20 ft traveled for the attack. At vehicle speeds the recipient gains +5 damage per two squares traveled.

Spring Attack
The recipient gains the benefits of the Spring Attack feat, even if they do not possess the prerequisite feats. A recipient can move before and after an attack, and if the recipient has multiple attacks can move before and after each attack per round, but the total movement can not exceed their normal movement (100 ft).

Super Speed (Ex)
The recipient has superhuman levels of speed, able to run at vehicle speeds (100 mph, 10 chase scale) as normal movement for 5 hours before needing to make a Fort save for exhaustion. The recipient can Run at speed of up to 200 mph (20 chase scale). Treat this as running, with all required checks and penalties associated with it, just at much faster speeds.

Blinding Punches
As a full round attack, the recipient can launch a flurry of attacks against one target within 5 feet (making a 5 foot step). The recipient makes 1d6+2 attacks at -3 to attack roll and -2 damage for each attack, and can only be made with an unarmed or one handed weapon (knife, small hammer, brass knuckles, etc). For each successful hit the recipient makes, the target must make a Fort save DC 14 +1/successful hit or be Dazed for 1 +1 per successful hit after the first rounds.

One Mile Punch
As a full round attack, the recipient charges (and taking the bonuses and penalties associated with a charge) an opponent at least 20 feet away, and makes a melee touch attack dealing 2d6+5 +Str modifier lethal damage. If the recipient takes -2 to attack roll and -5 damage, the recipient can also use their Bulldozer ability, but doesn't gain the bonuses except for distance the opponent is pushed back for a successful bull rush. If the recipient fails the bull rush attempted, the damage is still dealt.

Vortex
As a full round action, the recipient can move quickly attacking all opponents within a 30 foot radius of current position, taking a -4 to attack penalty and -2 to damage from a single attack each. The attack can be made with an unarmed strike or with a single handed light melee weapon (knife, hammer, short sword, etc).
 

Lord Zack

Explorer
C-14 Impaler gauss rifle
Progress Level: 7
Damage: 3d12
Critical: 20
Damage Type: Ballistic
Range Increment: 100 ft.
Rate of Fire: S, A
Magazine: 500
Size: Large
Weight: 18 lbs.?
Purchase DC: 26?
Restriction: Res (+2) in Koprulu Sector

CMC-300 Powered Combat Suit
Progress Level: 7
Type: Tactical
Equipment Bonus: +9
Nonprof. Bonus: +3
Max Dex Bonus: +2
Armor Penalty: -5
Speed (30 ft./20 ft.): 20 ft./15 ft.
Weight: 40 lbs.
Purchase DC: 19
Restriction: Lic (+1)

Here's my attempt at stating out the Starcraft Gauss Rifle and Powered Armor.
 

kronos182

Adventurer
C-14 Impaler gauss rifle
Progress Level: 7
Damage: 3d12
Critical: 20
Damage Type: Ballistic
Range Increment: 100 ft.
Rate of Fire: S, A
Magazine: 500
Size: Large
Weight: 18 lbs.?
Purchase DC: 26?
Restriction: Res (+2) in Koprulu Sector

CMC-300 Powered Combat Suit
Progress Level: 7
Type: Tactical
Equipment Bonus: +9
Nonprof. Bonus: +3
Max Dex Bonus: +2
Armor Penalty: -5
Speed (30 ft./20 ft.): 20 ft./15 ft.
Weight: 40 lbs.
Purchase DC: 19
Restriction: Lic (+1)

Here's my attempt at stating out the Starcraft Gauss Rifle and Powered Armor.

Not bad for base stats.. but what about the CMC-300's other systems? Enhance strength? Lifesupport systems.. polorized face shield, comm systems, stim injectors.. etc etc.
Also.. didn't the C-14 have a retractable bayonet??
 

"United Americas"?

The USCMC doesn't really exists on The Line, instead gear from it is used by many factions (SGC, UNSC, USSOCOM and Weyland-Yutani's security forces, among others, and some of those groups also use the USCMC ways of deploying teams on a limited basis), and is mass-produced by W-Y (while it STILL is hell-bent on the damn Xenomorph and it's well-known as an "Evil" Corp, it has a market niche that helps it rack in the money: that same stupid obsession means that it's the group that knows better how to deal with Xenomorph and Yautja infestations and how the "Prometheus" Engineer tech works (including that damn goo), and thus sells specially-made defenses against them (and some adapted tech... "Bug-Juiced" soldiers are a hot commodity, and if you buy a Yautja Smart-Disc from an S-Mart, chances are high that it's got the W-Y stamp somewhere). They also sell Terraformation generators and ships and stuff like those surgery Pods, all of which work pretty well).

On the same vein, GENOM Corporation is also an "evil" Mega-Corp, but has been supplying the Empire Remnant and the First Order with kill-bots and other gear, and not all of the payments have been in money... no matter how much they lie about it, the Super Star Destroyers they have are anything BUT "surplus".
 


Maybe they are from the comics, yeah. Although it's got to be some kind of later add-on, because I own one of the omnibusses and it doesn't mentions that... then again, it's Omnibus #1, so that's why I say "later add-on".

I was thinking of the countries of the American continent being as they are right now in terms of where the borders are, although how they are inside is... pretty different (Mexico lost the entire Yucatan area to a "Fallout"-style swamp, for example).
 

OK, question: we have "Outer Rim Area 51", a connection between the (neighboring) SW galaxy and our galaxy.

How it should look? "Classic" wormhole (think the one by Deep Space Nine), "Interstellar"-style wormhole, or just a whole lot of nothing--you just wander into a very specific patch of black on one spot of space and you appear on another?
 

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