D&D 5E Curse of Strahd spoiler-filled general discussion

Wow! Mind to share a summary of what happened? Did they try to fight the mound?
To be honest, a big part of it may have been due to the fact that we were playing with a bunch of pregens, so my players weren't as invested in the characters' survival as they might have been had they made the characters themselves.

Also, I made a few small changes, as mentioned upthread: I took out the grick and replaced it with a rug of smothering (same CR), which I put in the master bedroom (the tiger rug). That killed one of the PCs, although that was partly because a) we accidentally skipped the smothered PC's one and only turn while in the rug and b) the other players didn't realize that if they stabbed the rug, it would only take half damage and the trapped PC would take the other half. So in a way, the other PCs helped to kill that one PC.

Anyway, I also replaced the shambling mound with a vampire spawn (again, same CR). It killed another of the PCs, and it was only at that point that the others realized (despite my having told them that they were allowed to run away) that this was not a fight they could win, so off they went. By this point, they'd taken two short rests but no long rest, so they were still fairly beat up. Even though they'd found the trapdoor leading back up to the den, they still had two smoke-filled rooms and three sets of scythe blade-filled doorways to get through. Three of the PCs dropped to 0 hp due to the attrition damage. One got three failed death saves and was gone. The other two got three successes and both lay unconscious in the foyer for four hours. They both managed to get through the last doorway without taking damage, and I left it up in the air as to whether the mist got them or not.

The guy playing last two PCs decided that there was no way they'd make it out alive, so he had them climb back the secret stairs up to the attic, where they sat with the ghosts of the dead children, waiting to die of starvation themselves! So I suppose they could potentially have made it out alive. I thought that was kind of weird. But as I said, they were pregens, so the players weren't as motivated to keep them alive as they might have been.
 

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By this point, they'd taken two short rests but no long rest, so they were still fairly beat up. Even though they'd found the trapdoor leading back up to the den, they still had two smoke-filled rooms and three sets of scythe blade-filled doorways to get through. Three of the PCs dropped to 0 hp due to the attrition damage. One got three failed death saves and was gone. The other two got three successes and both lay unconscious in the foyer for four hours.
How strange that they didn't just take more short rests, or even a long rest (especially the guy who committed suicide - that IS a weird response). One thing I'm thinking of emphasizing in Death House is that there's no rush - and no shame in repeatedly resting. There's only one point that they need to hurry and it's obvious. Otherwise the house has been there for over 400 years, so it will wait for them.
 

I actually find this post pretty disturbing, in a real life sort of way. You're seriously blaming the target of his obsession for being too tempting?

I think that you are misinterpreting what the previous poster meant. Tatyana is the reason for Strahd's fall through no fault of her own. Strahd was a cold brute. Bitter that he wasted his youth doing all the work and had no family to show for it. No succession, no lineage. It would be galling to him. The big hero, the conqueror being spurned because he is too old. If not Tatyana, it would have been another woman but he falls because of unrequited love. Its not a justification but a reason. Much more compelling a reason than simply wishing to lord over his subjects forever. To place Strahd with the pact making before he meets Tatyana is stupid.
 

How strange that they didn't just take more short rests, or even a long rest (especially the guy who committed suicide - that IS a weird response). One thing I'm thinking of emphasizing in Death House is that there's no rush - and no shame in repeatedly resting. There's only one point that they need to hurry and it's obvious. Otherwise the house has been there for over 400 years, so it will wait for them.
I think they got the feeling that bad stuff would happen if they tried to take a long rest in the house.
 

Our group finally got to start Death House.

Hilariously, they are such seasoned players that they saw through the illusions outside in a heartbeat. They still went along with it, though, although again: due to experience, they climbed up and went into the attic first. (I actually made a rookie mistake here: they meant to go into the balcony on the 3rd floor but due to the map arrangement I forgot that the attic was not the third floor - oops! Probably the same outcome, though.) This meant they ran into all the meat of the adventure first, and then elected to go back and check the house "just in case" there was something that could help them. (I also gave some hints to help them figure out the cult plot since they started imagining WAY worse situations. :) Again: very experienced.) We ended up blowing through the first floor with basically no real time investigating it since it was clear by that point what was going on and they'd already figured it all out. Going in reverse still worked, though: they got the shocking stuff all up front, very quickly, instead of the slow build, but it was still effective. The trick was to go quickly through the rest of the house, since it was no longer build-up, but backstory at this point. They only fought the armor, but it was enough to make them paranoid about all the other objects in the house (a good thing). Next session they'll head to the basement. I've condensed this area a bit as well; area 24 is pointless and like others I nixed the grick. Too much fighting just drags the horror down, in my opinion.

The one tip I'll give for others is that you can probably kill a few of the rooms and be FINE. Or just go over them quickly and not read all the text. It can bog down things a bit much if they are carefully combing every nook and cranny.
 

Regarding how difficult the hags are, I agree that attacking a whole coven of witches simultaneously in their home should be dangerous. But there's no reason to do that! The hags seem to somewhat regularly go out to the towns to sell their pastries, and there's probably a few pastry addicts that know their routines by heart. There are opportunities to gather intel and learn their habits. They can be ambushed on the road when alone.

Downgrading them from night hags to green hags might still be a good idea, depending on what sort of weapons the PCs have access to. Are there opportunities to get silvered weapons? I don't remember at the moment.

However, I'm also going to make it difficult to decide whether to kill the hags. I've decided to run with the idea of the three Fanes, and the hags are trying to take control of the Swamp Fane themselves. They'll offer they know a way to weaken Strahd and will assist the PCs in defeating him in exchange for the PC's help converting the Swamp Fane to their control. If the PCs kill the hags anyway they'll have to find a way of rescuing the Swamp Fane from Strahd's control by themselves.
 

Regarding how difficult the hags are, I agree that attacking a whole coven of witches simultaneously in their home should be dangerous. But there's no reason to do that! The hags seem to somewhat regularly go out to the towns to sell their pastries, and there's probably a few pastry addicts that know their routines by heart. There are opportunities to gather intel and learn their habits. They can be ambushed on the road when alone.

Downgrading them from night hags to green hags might still be a good idea, depending on what sort of weapons the PCs have access to. Are there opportunities to get silvered weapons? I don't remember at the moment.

However, I'm also going to make it difficult to decide whether to kill the hags. I've decided to run with the idea of the three Fanes, and the hags are trying to take control of the Swamp Fane themselves. They'll offer they know a way to weaken Strahd and will assist the PCs in defeating him in exchange for the PC's help converting the Swamp Fane to their control. If the PCs kill the hags anyway they'll have to find a way of rescuing the Swamp Fane from Strahd's control by themselves.

I think these are all good points; I think the problems that have been cropping up for folks is that once PCs understand that these hags are kidnapping children and in fact have a few in captivity already the whole "intel-gathering, take your time" approach kinda gets tossed out the window for any appropriately good-aligned heroic adventuring party. It's when parties decide this is a situation that needs to be resolved now that they're setting themselves up for a TPK. Learning that lesson the hard way seems kind of the point of much of CoS, but it seems unnecessarily harsh to expect players and their characters to turn their backs on children who are soon to be eaten as soon as they deduce that's what's going on.
 


I think these are all good points; I think the problems that have been cropping up for folks is that once PCs understand that these hags are kidnapping children and in fact have a few in captivity already the whole "intel-gathering, take your time" approach kinda gets tossed out the window for any appropriately good-aligned heroic adventuring party. It's when parties decide this is a situation that needs to be resolved now that they're setting themselves up for a TPK. Learning that lesson the hard way seems kind of the point of much of CoS, but it seems unnecessarily harsh to expect players and their characters to turn their backs on children who are soon to be eaten as soon as they deduce that's what's going on.
Excellently put. It's a combination of in-story urgency combined with the likely level 3 party going up against a ~CR 11+ challenge that means that unless you change something the PCs will die. (Or get captured, etc.)

On that note, just to tie in my original list, here is my new thread about threats in CoS and where you will likely find TPKs:
http://www.enworld.org/forum/showthread.php?483009-where-you-re-going-to-die-in-CoS-(spoilers)
 

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