L
lowkey13
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*Deleted by user*
I really don't understand the appeal of Abjuration. The improved Counterspell is pretty amazing when it is useful but it rarely ever is. Arcane Ward just gives you comparable equivalent hit points to a Warlock using the Fiendish Vigor Invocation.
Um . . . is this a troll? It sure feels like a troll, and I don't want to respond to a troll, but . . .
Fiendish vigor lets you cast false life as a first-level spell. False life as a first-level spell delivers 5-8 temporary HP. Arcane ward provides twice your wizard level, plus your Int mod. At second level, it therefore gives you 5-9 HP, assuming you have a positive mod. And it increases by two HP per wizard level thereafter. Go all-out to 20th? 41-45 HP just for putting on your mage armor in the morning. With +2 HP per level, it averages out the same as rolling a d10 instead of a d6 at level up. And you can share it with allies at 6th level, and you can heal it by casting other spells. Abjurer multiclasses well with cleric, too.