D&D 5E Geniuses with 5 Int

Ovinomancer

No flips for you!
Except if the enemy isn't expecting them to be there and has left all his polearms at home because everybody knows you don't need them in forests. The brilliance lies not in the tactics but in wrong-footing the enemy. Aargh realized this, afterwards, and that's why he acknowledged the genius of his opponent. No-one else in the history of warfare had thought of doing what Butcher did because it doesn't make sense, logically, until afterwards when you see how brilliant it was.


See above.



Have you been taking your frog pills lately?
You don't need pole arms against calvary in woods because they can't use their lances and massed charges, hence why I said their vulnerable to even skirmishes, which don't equip pole arms to begin with.

Sent from my desire to irritate Mustrum
 

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Guest 6801328

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How dismissive of you. Firstly, we aren't talking of novels, but of games, and secondly, BI being wrong doesn't make his story better unless you prefer wrong.

This is a really revealing quote. Not in a negative way, but in the sense of illustrating how differently we view the point of playing RPGs.

I play these games for the exact same reason I read novels (especially fantasy novels): to be entertained by a great story.

I can imagine you arguing with JRR Tolkien over an early draft of his manuscript and trying to convince him about how any military leader worth have organized patrols in a certain way, and therefore it's impossible that Frodo and Sam could have snuck into Mordor.

Yes, incredibly almost impossibly unlikely. But that's why it's a great story.

Your use of the word "wrong", as opposed to just "improbable" or even "implausible", is a real head-scratcher for me. Are those effectively synonymous for you? (And for DannyAlcatraz, if he's still lurking here.)
 

Ovinomancer

No flips for you!
This is a really revealing quote. Not in a negative way, but in the sense of illustrating how differently we view the point of playing RPGs.

I play these games for the exact same reason I read novels (especially fantasy novels): to be entertained by a great story.
I do as well, but the story in a game is one crafted by all the players, and that means it had to have an agreed common ground to build on. That's usually the real world with some changes because it's the easiest to grasp. BI's stories, so far, all violate that common ground, which is fine in a novel where you can explain the differences clearly, but not so much in a game narrative without a lot of groundwork and buy in, or at a table more interested in improving stories rather than jointly constructed narratives.

And, really, that's my problem with both your and BI's narratives: they demand that you and you alone have all the power in the narrative; that you do not share any space with the other players and of they intrude on yours it's their bad.

I can imagine you arguing with JRR Tolkien over an early draft of his manuscript and trying to convince him about how any military leader worth have organized patrols in a certain way, and therefore it's impossible that Frodo and Sam could have snuck into Mordor.
You have a vivid imagination, and have repeatedly shown that one of your favorite uses for it is to imagine others in a bad light. What possible purpose, other than insult, would you have felt the need for the an? It doesn't move the conversation forward, it opens no new oaths, and it only insults, and does that wrongly (Frodo and Sam run into a patrol moving to the lines and have to pass a guard keep, which they only do by successfully disguising themselves).

In the future, if you have a suspicion about my motives or my thoughts, try asking instead of assuming. You be less wrong and look like less of a jerk.


Yes, incredibly almost impossibly unlikely. But that's why it's a great story.

Your use of the word "wrong", as opposed to just "improbable" or even "implausible", is a real head-scratcher for me. Are those effectively synonymous for you? (And for DannyAlcatraz, if he's still lurking here.)

No, it's wrong. As in, opposed to reality. Heavy cavalry is nearly nonfunctional in woods and at an extreme disadvantage against even light troops. You can postulate in the fiction why this set of heavy calvary was hyper effective instead of crippled in woods, but that didn't happen and would also significantly reduce the effect your lauding -- it would have been the right and expected tactical choice. I've no problem with the brain damaged general lucking into tactical genius, just that his tactical genius wasn't.

Also, the brain damaged general being lucky at tactics due to being touched or whatever is perfectly fine and even entertaining, but it's hard to see how he wouldn't be crippled at any other intellectual pursuit, meaning he's not a 5 INT general genius but a 5 INT person who has some genius at generaling.




Sent from my desire to irritate Mustrum
 

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Guest 6801328

Guest
You have a vivid imagination, and have repeatedly shown that one of your favorite uses for it is to imagine others in a bad light. What possible purpose, other than insult, would you have felt the need for the an? It doesn't move the conversation forward, it opens no new oaths, and it only insults, and does that wrongly (Frodo and Sam run into a patrol moving to the lines and have to pass a guard keep, which they only do by successfully disguising themselves).

Exactly. They achieve something that should be practically impossible because Tolkien arranged the story elements to make it believable.

You seem to know more about historically-accurate heavy cavalry than BoldItalic (or myself) but you seem to mistakenly believe that's a constraint on the fiction.

Perhaps his heavy cavalry are mounted on Unicorns, not horses, and they use bows. They are called "Heavy" because his "Light Cavalry" is halflings mounted on giant dragonflies.

I guess you were wrong after all. (Oh, I'm sorry, you "didn't have sufficient information".)

In the future, if you have a suspicion about my motives or my thoughts, try asking instead of assuming. You be less wrong and look like less of a jerk.

I'm assuming nothing about your thoughts or motives. I'm using a fantastical analogue (you in 1940-something reviewing a new manuscript) to illustrate my perception of your argument. And it's still my perception so I'll stand by it.
 

Yardiff

Adventurer
It's only a "rule" if it gets applied as a rule.

"Fireballs always ignite flammable objects within their area of effect" is a house rule.

"Your fireball ignites the curtains" is a ruling, not a house rule.

So what your saying is that the 'fireball ignites the curtains' was a one time 'ruling'.
 



Maxperson

Morkus from Orkus
I'll just reply to this.

Logical ability and ability in scientific reasoning are not the same thing. Nor are other forms of reasoning. I've had the good fortune to know a number of very brilliant mathematicians. They are not all good philosophers, although one of them is not too bad at it, which I learned when I was his first year tutor. Nor are they all good physicists - the one who studied philosophy did so because he had no interest or inclination to take any natural science units as part of his degree. One of them tried to be good at literary criticism, but dropped out of that component of his studies to focus on mathematics; while another won a writing competition in his home town while still an undergraduate student.

Nice, but not relevant to what I said. The ability to reason is a broad category that includes every single thing you mentioned. It's like the animal kingdom. Flies and frogs are both a part of it, even if they are very different.

Intelligence is defined in part in 5e as the ability to reason. It includes everything that is reason. It doesn't mean that every high int person is going to be great at every single type. This is modeled by skills. If you take skills involving deductive reasoning and not ones involving philosophy, you will be great at one and mediocre at the other.

What is the D&D stat for literary criticism? For being good at philosophy but not chemistry, or vice versa? For being good at mathematics but not the natural sciences?

Intelligence is the one stat for all of those. Take the skills if you want to be better than mediocre with your 20 int.
 

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Guest 6801328

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That's still a 'house' ruling

Eloelle.

I was wondering what sort of trap you were planning to spring with that leading question. (In my mind's eye I was picturing a string tied to a stick propping up one end of a cardboard box.)

Anyway...

I suppose you're trying to suggest that "ruling" == "house ruling" (whatever that is) == "house rule" and therefore...well, I really don't know where that is supposed to lead. That DM judgment calls are all house rules? And that therefore allowing somebody to play a 5 Int Genius is a house rule?

OMG SOMEBODY LET ME OUT OF THIS CARDBOARD BOX BEFORE I STARVE!

The silliness of the phrase "house ruling" aside, the two things, rules and rulings, are opposites. One is a one-time subjective interpretation. The other is (meant to be) a consistently applied, objective mechanic.

Making a ruling does not establish a rule.

It appears you've made the mistake of thinking that because they share the same first syllable they're essentially the same thing.

Furthermore, not all DM "decisions" should be classified as rulings. If I say, "Hey, would a Drow Druid fit in with your campaign" and the DM says, "Yeah, sure" I'm not asking for a ruling and he isn't giving me one; I'm just asking if that's gonna work in his campaign. Out of courtesy. On the other hand, if he says "no" and I insist anyway then I'm being an uncooperative dickwad and he might have to make an actual ruling. Or you could say that even just his "no" is the ruling, which means....

If you want to equate rulings with house rules, then the conclusion is that NOT allowing Eloelle as a character concept is the house rule. (Unless you actually believe that the rules require 5 Int to be roleplayed as dumb, which is...well let's just say there's some irony there.)

Q.E.F.D., Baby.
 
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Ovinomancer

No flips for you!
Exactly. They achieve something that should be practically impossible because Tolkien arranged the story elements to make it believable.
Well, firstly, I made that comment to correct the words you put into my mouth. Please, I provide plenty to argue with without you needing to invent arguments for me to make.

Secondly, to take your comment in good faith, of course he does. As the sole author of his fiction, he can do whatever he pleases. A sole author can do whatever they want, no one is arguing differently. But what's being argued about in this thread isn't a fiction story writer's ability to completely direct everything in his story just the way he wants it to be, but a game wherein multiple people have to collaborate to create the fiction. In that case, you don't have control over all of the elements -- there has to be a baseline shared narrative to hang the story on for it to make sense. So, no, in the cases we're arguing, BI does not have the power to dictate everything about the story, he only has the power to dictate his character. The general (BI's character) moves the flags. The heavy cavalry goes in the woods. They suck in woods, and don't accomplish his goals. The general, with a 5 INT, fails his check for tactics and gets his men killed. That's a good game, not one where the general gets to declare his actions and then narrate the results regardless of a die roll. BI failed the INT check here, the mechanics say he doesn't win.


Y
ou seem to know more about historically-accurate heavy cavalry than BoldItalic (or myself) but you seem to mistakenly believe that's a constraint on the fiction.
Sigh. It is a constraint. Absent other information, the existing knowledge about heavy cavalry is the only way to judge that sentence. If you don't call out that something is different from it's real world analogue in your fiction, then the real world is a constraint on that fiction. People will understand it as they know it, not as you mean it but didn't say.
Perhaps his heavy cavalry are mounted on Unicorns, not horses, and they use bows. They are called "Heavy" because his "Light Cavalry" is halflings mounted on giant dragonflies.
It's his obligation to pass that information on, not for me to assume that he means something different from the norm. If he means this, then all you're doing is defending the failure in his story by substituting out a different failure -- from a failure of understanding to a failure of storytelling basics. I'm not sure you're doing BI any favors, here.

I guess you were wrong after all. (Oh, I'm sorry, you "didn't have sufficient information".)
I don't see how you could possibly have the information to say so. You've made something up for someone else and are now declaring it the truth and that others are wrong because they didn't mindread the other poster the way you did. That's a bold claim, and one that's a touch childish.


I'm assuming nothing about your thoughts or motives. I'm using a fantastical analogue (you in 1940-something reviewing a new manuscript) to illustrate my perception of your argument. And it's still my perception so I'll stand by it.
You put words into my mouth, man. You said I'd argue with Tolkien, and, despite my much longer post outlining many arguments, the one you gave primacy to in this post was about me refuting the words you put into my mouth. Here's a good life hack for you -- if you're telling people what they'd do based on your imaginings of the kinds of arguments they'd make, you're assuming motives and thoughts. Not really sure how that could be any clearer. My six year old has occasional trouble with that, but manages to understand it most of the time. She's precocious, yes, but surely you can do better?

But, since you've yet to ask and I'd rather you not continue to use your imagination to invent my arguments, I'll lay them out:

1) I have no real problem with the idea of playing with very loose controls on player narrative ability. I can dig out-of-box roleplaying of ability scores -- low scores are high ability but crippled and high scores as crippled but stupid lucky or touched by outside power. Those are fun, given the right table.
1a) Doing so requires a houserule to relax the definitions of the abilities, which are rules (definitions of terms, even descriptive examples, are rules).
1b) Houserules are cool.

2) The line, for me, is when those descriptions cross into interfering with other mechanics.
2a) LOL runs across this line with ZoT, and other interactions (charm, domination, etc.) Narration that requires action by others to support it is out of bounds -- so LOL narrating that her patron defeats the magic is out of bounds, you only control your character. This can become in bounds so long as the other player agrees -- in this case, that player is the DM, who retains all narrative power for everything not the PCs. If you, as DM, or your DM, if someone else, gifts such power freely, that's cool and in bounds, but the DM has no requirement to do so.
2b) if the table's cool with it, you can let it run, but that's houseruling other mechanics.
2c) houserules are still cool.

3) writing fiction is fundamentally different from a cooperative (or even adversarial, as D&D can do that, too) game that features creating a shared fiction. A single writer of fiction has full power over every facet of their story, a PC in a game only has power over their PC and what the game engine grants. In D&D, it's only over your character -- the game grants all other power to the DM. This means that you can dictate your actions however you wish, but the DM dictates the outcomes and how the world acts. So, you can declare you're sending the cavalry to the woods, but the DM determines what cavalry is (and should have shared that with you well prior to your declaration, or had a few moments discussion right then to make sure there's common ground).

4) I'm not happy when you put words in my mouth and then act like that's a cool thing to do.

Alright, so 4 was a gripe and not an argument. Sue me.
 

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