Tony Vargas
Legend
In terms of player options, 5e has less material at 1.5 years in than any edition after 1e (if you start the clock at the release of the DMG, the final of the 3 books, it might not even beat 1e, or it might not maintain the lead after another year at the current rate, I'd have to check when some books came out...).1. I pretty much strictly DM, but I agree that currently there are fewer customization options than 4e/3e from WotC. However, there is already loads of content on the DMsGuild and even just the WotC content is pretty expansive for 1.5 yrs in.
That said, I think the slow pace of releases is a good idea. It's muting my interest in playing, but as a DM, it makes things much more manageable, and leaves a lot of room to 'grow' the system if I ever want to create an elaborate original setting like I did for AD&D.
It differs in that "assumed story" does not mean "magic is always superior." ;PI'm not sure I follow this.
Two examples from 4e:
Come and Get It: the goons charge the Conan-esque (or Jet Li-esque) fighter, who cuts them down as they come adjacent. That looks like a combat rule that has been influenced by the assumed story.
Valiant Smite: the paladin becomes more likely to hit the more foes surround him/her. That also looks like a combat rule that has been influenced by the assumed story.
If an instance of "assumed story" in 5e is Fireball as a signature spell, I'm not sure how 4e differs - classes had signature moves, and signature orientations more generally (in virtue of "role" mechanics, preferred stats, etc).
Yet both are very story-appropriate (C&GI is a blatant reference to an action-hero trope; paladins are meant to be brave and face unfavorable odds), neither is possible in 5e, and both would probably be deemed 'broken' if implemented in 5e.I meant story flavor was allowed to take precedence over balance, and/or that flavorful but unbalance-able (because extremely swingy) abilities were put into 5E. Neither of the examples you mentioned from 4E affect that edition's legendary balance.![]()
It's not 'story flavor,' but 'classic feel,' that's supported by fireball arguably being a little better than it should be.
Compared to other 3rd-level spells, say to Haste or Revivify?But does Fireball unbalance 5e?
Maybe not. Damage scales fast in 5e to make up for Bounded Accuracy's lack of 'sense of advancement,' so fireball got a couple extra dice to fit the curve @ 5th level.
Never has a parenthetical qualifier been more necessary. ;PWhat is innovative in 5e (from the D&D perspective - not from the perspective of RPGing more genrally) is the personality/inspiration system.
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