iserith
Magic Wordsmith
You don't just let the one player tell the other how their character's words should be interpreted? You make the dice inform each other?
Like, instead of: "My wizard tells your barbarian to go eff off, but in a joking way. Cuz we're buds who can talk to each other like that."
You prefer: "My wizard tells your barbarian to go eff off," <rolls low on required intimidate check> "but I guess in a joking way. Cuz evidently we're buds who can talk to each other like that?" <whew...sheepishly grinning under a thin layer of nervous sweat>
That's what I'm seeing, too, based on what has been described. Or, in the case of the PC to NPC, the player is saying he or she is making a check to accomplish a thing, rolling, giving the result, and then the DM is going off that. Which to me is backwards, putting the system ahead of the DM's decisions and forcing the DM to, at times, ignore the result of the roll. I would always want to hear the action described by the player (however direct and plain or flowery), decide whether the action has an effect, no effect, or potential effect and only in the latter case call for a check that can sway the NPC. If a particular argument simply can't work against an NPC because of established reasons, then I can't see why a roll should be made at all only to be ignored.