DinoInDisguise
A russian spy disguised as a t-rex.
Too often. The Safe "Nerf" game is very common. Mix in TV/Movies with video games and you have a huge player base that thinks "characters never die and always win", and they bring this idea to the game.
And so many players want to tell a personal story...their own personal novel....and that has no room for their character death.
There are a few Crazy Killer DMs left out there in the wild....
My sample might be bias as I screen my random players pretty heavily. Probably one of the reason I have so few of the issues many around here have had. If that is the case, I will take this example of that as a compliment as it means my 1100 word session 0 outline actually works. What a great thing to learn!
I wonder if this classification is a matter of perspective. Does the same person rate differently on the scale depending on the person doing the rating? How wildly would those rating vary?
I can use myself as an example. In games, both that I play in and DM, it is expected that player death is the fault of the player's decisions being poor. We do not find it "cool" to put players in situations that are impossible or near impossible to survive. Any forced encounter is "reasonably winnable," or should be, in our minds. But in our last 100 sessions we've had 3 PC deaths.
Could someone who is, by my account, a number 5, view me as a number 2? It would make sense that the answer is yes. In fact, there might be someone in this thread who disagrees about my placement being a 4. An argument could be made that making bad decisions counts as the player "wanting" to die and therefore I am a number 3.
This would be bad though, because it means my session 0 is actually a 3 hour waste of time, and that I only like nerf games which some view as blasphemy. But nerf guns are fun, so maybe nerf D&D is too and I'm just confused.