EzekielRaiden
Follower of the Way
I find that the specter of "rules lawyering", and other alleged backseat GMing, is invoked almost as often for merely someone speaking out of turn. Which, you'll note, the passage does explicitly refer to players speaking out of turn. It's not an unusual connection to draw.I interpreted it as Gygax talking about someone we might refer to as a rule's lawyer. They can be quite annoying.
Then you and I use different senses of the word. Sitting down with someone to have a genuine conversation and listening to what they have to say--and expecting to be listened to in return--being called "peer pressure" is, to me, borderline disingenuous. "Peer pressure" explicitly refers to pushing someone to do something they don't want to do, and implicitly involves judgment and ostracism for those who fail to measure up. Referring to everything by a term that is technically neutral but almost always used in an (often extremely) negative way is, IMO, misleading. Hence why I refer to it by the more specific term: communication. Actually communicating with your players to try to find, and fix, a problem is many orders of magnitude better than trying to coerce someone into behaving "correctly", which is what peer pressure is--a form of coercion.Peer pressure can be direct or indirect communication. Telling another player, "Knock off the sexism, Bob" is a form of peer pressure.
And, fundamentally, that's my problem with the given passage. Every single part of it is tainted with "you must coerce your players into toeing the line, and hurtful, unkind actions are both warranted and justified in pursuit of this goal." It treats so-called "problem" players--which, guess who gets to decide who's a "problem" or not!--as barely even children. It's deeply, fundamentally disrespectful.
Massaging an actually useful message out of that absolute garbage heap takes more effort than just stating a new, healthy message instead--which will, without fail, require that you talk about things like listening to your players, having a genuine conversation, and being respectful and supportive. If a player cannot reciprocate, then naturally they should be asked to leave, but "sometimes people behave badly and need to be asked to leave" is hardly ground-breaking advice.